[X] I searched for the issues, and made sure there were no duplicates.
[X] I agree the terms, and understand that my suggestion is not guaranteed to be added or addressed.
What problem motivated you to submit the suggestion?
The Heart Explosions system is unintuitive. The 4 different options, how they interact with quick overlapping beats, and how the beat interval field affects them, are all hard to understand.
Most of the time when designing a level, there are specific beats I want the heart explosion to land on, but figuring out how to create the correct heart explosion event is incredibly difficult. Sometimes the heart explosion event needs to be updated when iterating the beat events too!
Heart explosions can be a pretty powerful feedback tool that is unfortunately underutilised, I think primarily due to these difficulties.
Suggestion / Solution
Add a new "manual" mode to the heart explosion event that allows the user to create "trigger heart explosion" events, similar to the Advance Floating Text events. When in "Manual" mode, hearts will the contain the explosion indefinitely until a trigger explosion event is encountered.
This would also provide a roundabout solution to the problem of held beats not having correct heart explosions (they play quietly and instantly).
Overhaul of the heart explosion backend might be needed.
Please Check
What problem motivated you to submit the suggestion?
The Heart Explosions system is unintuitive. The 4 different options, how they interact with quick overlapping beats, and how the beat interval field affects them, are all hard to understand.
Most of the time when designing a level, there are specific beats I want the heart explosion to land on, but figuring out how to create the correct heart explosion event is incredibly difficult. Sometimes the heart explosion event needs to be updated when iterating the beat events too!
Heart explosions can be a pretty powerful feedback tool that is unfortunately underutilised, I think primarily due to these difficulties.
Suggestion / Solution
Add a new "manual" mode to the heart explosion event that allows the user to create "trigger heart explosion" events, similar to the Advance Floating Text events. When in "Manual" mode, hearts will the contain the explosion indefinitely until a trigger explosion event is encountered.
This would also provide a roundabout solution to the problem of held beats not having correct heart explosions (they play quietly and instantly).
Overhaul of the heart explosion backend might be needed.
Alternatives & Workarounds
No response
Demo & Mockup
Note
No response