[X] I searched for the issues, and made sure there were no duplicates.
[X] I've deleted all the mods and confirmed the issue persists.
Contact Information
@prod#0339
Summary
When scrubbing, every sound played through "play sound" event from the beginning plays at once. This leads to duplicated and therefore loud sound every time the timeline that uses the feature is scrubbed.
This is a bug because the same thing "unpacked" doesn't play the play sound event. I think scrubbing is queuing all the events to calculate, Maybe filter play sound events specifically?
Version
v0.14.0 (r30)
Operating System (OS)
Windows 10
Platform
Steam
Device Info
No response
Steps to Reproduce
place a "play sound" event at the start of bar 3.
tag the "play sound" event.
place multiple "play tag" event at the start of bar 1.
scrub to bar 2.
Expected Behavior
you would hear no sound as all the "play sound" event would've ended in bar 1.
Observed Behavior
you get blasted with all the "play sound" events playing at once.
Reproduction Rate
100%
Anything else?
I didn't know this bug wasn't already on the gh, but it had been an issue for years. Making custom cues is kinda painful without this. Hopefully this gets patched soon.
Please Check
Contact Information
@prod#0339
Summary
When scrubbing, every sound played through "play sound" event from the beginning plays at once. This leads to duplicated and therefore loud sound every time the timeline that uses the feature is scrubbed.
This is a bug because the same thing "unpacked" doesn't play the play sound event. I think scrubbing is queuing all the events to calculate, Maybe filter play sound events specifically?
Version
v0.14.0 (r30)
Operating System (OS)
Windows 10
Platform
Steam
Device Info
No response
Steps to Reproduce
Expected Behavior
you would hear no sound as all the "play sound" event would've ended in bar 1.
Observed Behavior
you get blasted with all the "play sound" events playing at once.
Reproduction Rate
100%
Anything else?
I didn't know this bug wasn't already on the gh, but it had been an issue for years. Making custom cues is kinda painful without this. Hopefully this gets patched soon.