7thbeatgames / rd

This repository is to track player feedback for a rhythm game 'Rhythm Doctor'.
https://7thbe.at
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way to exclude rows from heart explosion sound calculation #96

Open prodzpod opened 4 months ago

prodzpod commented 4 months ago

Please Check

What problem motivated you to submit the suggestion?

using SetShadowRow(), you are able to create a row that perfectly mimics another row. However, when using this feature, all the heart explosion from this row becomes pump2 due to there always being 2 or more rows that hit at the same time. Often, using this feature for VFX purposes (duplicating rows) causes distraction from the gameplay due to frequent pump2 spam.

Suggestion / Solution

Any way to exclude rows from the calculation would be nice. a SetNoHeartRow(int) maybe, even just a mod that discounts all mimicked rows would be useful.

Alternatives & Workarounds

You can set the heart explosion volume to 0%, record pump1 and pump2 and then manually play the sound each hit with appropriate conditionals and variable storing (for actual pump2s) to achieve the same effect.

Demo & Mockup

No response

Note

It's just a neat thing honestly. low priority but hopefully easy to implement? Not sure. hopefully.

chiuwechuwiehce commented 3 months ago

Oh Hi Oh. Ohio.