7yl4r / the-oregon-trajectory

:rocket: The Oregon Trail -- in SPAAACE!
http://7yl4r.github.io/the-oregon-trajectory/
GNU Affero General Public License v3.0
17 stars 6 forks source link

encounters re-work #107

Open 7yl4r opened 9 years ago

7yl4r commented 9 years ago

The number of events encountered in this game is most definitely unrealistic, my thinking is that encounters should actually be chances to deviate course to encounter a detected object later. You can see this a bit in the debris encounter, where you can choose to bypass or rendezvous with the object.

However, when you're flying by objects in the travel screen it feels more like you're bumping into things. So here is my idea to make things better fit the real world:

Object-encounter icons get replaced by course-deviation nodes (similar to maneuver nodes (which are still appearance-only :cry:)) or-traj-mockup

Upon arriving at this node you can choose to rendezvous based on your scanner's information on the event or continue on course. Thus, you have to take a calculated risk to rendezvous or not. Choosing to rendezvous has some fuel cost and may slow your progression to your destination (next station is farther), but may also payoff bigtime in scrap/fuel/whatever. After choosing to rendezvous, the actual event sprite will be placed off-screen so that you will approach it and trigger the interaction.

This will make people "gamble" in the game more, will make players feel like they have more control over the ship's path, and will bring more mystery and allure surrounding the events. In short, I think it will make the game more fun. What do you guys think?

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terpin commented 9 years ago

Definitely adds more depth to the game!

On Wed, May 20, 2015 at 9:17 PM, Tylar notifications@github.com wrote:

The number of events encountered in this game is most definitely unrealistic, my thinking is that encounters should actually be chances to deviate course to encounter a detected object later. You can see this a bit in the debris encounter, where you can choose to bypass or rendezvous with the object.

However, when you're flying by objects in the travel screen it feels more like you're bumping into things. So here is my idea to make things better fit the real world:

Object-encounter icons get replaced by course-deviation nodes (similar to maneuver nodes (which are still appearance-only [image: :cry:])) [image: or-traj-mockup] https://cloud.githubusercontent.com/assets/1051390/7740226/1a350156-ff3c-11e4-8994-655cf6c65d5a.png

Upon arriving at this node you can choose to rendezvous based on your scanner's information on the event or continue on course. Thus, you have to take a calculated risk to rendezvous or not. Choosing to rendezvous has some fuel cost and may slow your progression to your destination (next station is farther), but may also payoff bigtime in scrap/fuel/whatever. After choosing to rendezvous, the actual event sprite will be placed off-screen so that you will approach it and trigger the interaction.

This will make people "gamble" in the game more, will make players feel like they have more control over the ship's path, and will bring more mystery and allure surrounding the events. In short, I think it will make the game more fun. What do you guys think?

— Reply to this email directly or view it on GitHub https://github.com/7yl4r/the-oregon-trajectory/issues/107.