Open 7yl4r opened 9 years ago
I'm not sure I understand the chance variable. I mean, it makes sense with radiation and other random things, but since a 'tick' is basically just time progressing, does it make sense to have a "chance" to expend fuel? I'm curious :)
I guess I'm thinking that it's a little fun to have some uncertainty in there so that sometimes you get lucky. It seems like it's not very noticeable as implemented though, with as many times as we're random
ing it's virtually the same as * @chance
.
I think we may want to reduce the frequency of tick
s.
Yeah I agree with that. Maybe a tick every 250ms or something? Four a second? Or we could even go more old-school with it and do two a second
before/during changing that (and balancing the other constants) might be a good time to address #53 too.
before adding more resources, a resource class ought to be use to reduce duplication