Closed 7yl4r closed 9 years ago
Just posted to /r/writingprompts in hopes of getting something.
I can help come up with some stuff, I just have to finish a few writing assignments today.
How long should the encounter be (like a few paragraphs? should there be multiple outcomes, depending on how they handle the situation?
On Fri, Apr 10, 2015 at 6:49 AM, Tylar notifications@github.com wrote:
Just posted to /r/writingprompts http://www.reddit.com/r/WritingPrompts/comments/323zee/wp_it_is_2055_and_your_spaceship/ in hopes of getting something.
— Reply to this email directly or view it on GitHub https://github.com/7yl4r/the-oregon-trajectory/issues/61#issuecomment-91529779 .
They can be as long or as short as you want. We can do multiple outcomes (the debris encounter has some). Just make some quick notes about how you want it to work and we'll do our best to make the code do it.
I'll write up a bit more on the debris encounter in a few minutes to demonstrate.
Thanks, how many of these do you think we'll need?
On Fri, Apr 10, 2015 at 11:49 AM, Tylar notifications@github.com wrote:
there we go https://github.com/7yl4r/the-oregon-trajectory/wiki/random-events#space-debris-encounter
— Reply to this email directly or view it on GitHub https://github.com/7yl4r/the-oregon-trajectory/issues/61#issuecomment-91617822 .
We only need a couple, but I think more variation will make it more fun. Maybe we should have multiple different texts for the same scenario. That is pretty easy to set up in the code, we just need the writing.
Encounter 1: “Phantom Signal”
As you speed towards your next destination, your radio picks up a faint rhythmic clicking.
Your radio could just be picking up low level cosmic background radiation, but there’s a small chance that the signal could be coming from another ship or a cache of supplies.
/
During a routine maintenance stop, your crew notices a distant radio signal. It’s possible it’s just microwaves or cosmic background radiation, but it also could be something else - like a great opportunity to trade!
Do you:
(Option 1) Investigate the signal.
(Outcome 1) It wasn’t background radiation at all – it’s a small ship. They’ve been trying to signal for help for almost a week. They give you all X food and X fuel in exchange for a ride to the next station.
(Outcome 2) It was just background radiation, and you lost x fuel
(Outcome 3) You found a ship, but it appears to have been abandoned long ago. You salvage x scrap, x fuel and x food.
(Option 2) Change course to avoid the signal?
(Outcome 1) You lose x fuel changing course, but steer clear of the signal.
(Outcome 2) You lose x fuel changing course. While you could have used more supplies, the risk to the mission wasn’t worth it.
(Option 3) Ignore the signal and continue on your current path?
(Outcome 1) You decide to continue on your way without investigating the signal, but you always wonder what was out there.
(Outcome 2) You and your crew decide that it’s not worth the risk checking out the signal and continue on your way.
Very nice. I like the format as well; much cleaner than my mess.
Encounter 2 “Repairs”
Your ship has taken a beating during the course of your journey, and you’ve come to a full stop off the trajectory to do some quick repairs that should hold until you get to your next destination.
pop pop ping
At first everyone inside the ship panics, worrying that the hull has begun to buckle – but you breathe a sigh of relief when you realize it’s just a tether coming loose… Wait.
A safety tether? Like the one the crew uses to stay attached to the ship outside during repairs!
Astronauts have a SAFER (Simplified Aid for EVA Rescue) device built into their suits to help them stay close to the ship if a tether breaks, but you’ll have to be very careful about how you proceed to recapture your free-floating crew.
/
You’ve come to a full stop after one of your repair teams noticed a weak spot your hull during an EVA (Extravehicular Activity) walk. While the repair team does its work, the rest of the crew takes some much needed time to rest, relax and share memories of home none of you may never see again.
craaaaaaaaaaaaaaaack
All of a sudden a loud crack comes from the outer hull. Everyone panics, worrying that it may be that weak spot in the hull giving way… but nothing happens.
Moments later you hear a call for help coming from the radio – your repair crew somehow came untethered from the hull and need help getting back to the ship. The SAFER (Simplified Aid for EVA Rescue) devices in their EVA suits will keep them close to the ship, but they may not be able to all make it back on their own.
What do you do?
(Option 1) “You can’t put a cost on human lives, we’ll do anything to save our crew!” Rescuing the crew will cost x fuel and x food.
(Outcome 1) You successfully rescued all of your crew, but you lost x fuel and x food in the process.
(Outcome 2) You successfully rescued all of your crew, and luckily didn’t waste any fuel or food
(Outcome 3) You were able to rescue some of your crew, but %random name% didn’t make it. Your crew continues on their journey, and will always remember %random name%’s selfless sacrifice.
(Option 2) “It’s too risky, we have to put the safety of the mission first. They’ll have to try and get back to the ship on their own.”
(Outcome 1) Your repair crew was able to maneuver themselves back to the ship and get back to safety. They were lucky, this time. You continue on your journey.
(Outcome 2) Some of your repair crew made it back to the ship, but only because %random name% used their remaining thrusters to push everyone back to the ship. Everyone will always remember %random name%’s bravery, and you continue on your journey.
(Outcome 3) Your stranded crew members were unable to get back to the ship in time, and have sunk into the inky blackness of space. The crew mourns this terrible loss, and you quietly resume your journey. You ask yourself if you could have done something differently.
I like everything on the repair event except the "come to a full stop" part. We need a whole launch vehicle to even go that fast, you wouldn't just stop (I know there's a balance between realism and making this game fun so i will concede if thats the case).
My suggestion for why there is hull damage is micrometeroids.
Encounter 3 “The Experiment” (common)
You and your crew are running an important experiment that will take another 5 hours to complete, but you’ve received a space weather report warning of an impending proton storm. Proton storms, also known as “solar particle events”, happen when particles emitted by the sun during coronal mass ejects and solar flares are pushed out into space.
Luckily your spacecraft is equipped with a shielded pod that will protect you from the storm – but your crew isn’t the only thing you have to worry about! Energized protons can damage electronic components, cause software contamination and can even result in unexpected (sometimes called “phantom”) spacecraft commands to be executed.
It’s probably a smart idea to turn off your equipment and stop your experiment until after the storm passes in a few hours, but your chief science officer believes that you’re on the edge of a breakthrough. What do you do?
Option 1 Stop the experiment, you can always try again later.
(Outcome 1) You and your crew emerge from the shielded pod safe and sound. You try to rerun your experiment, but fail because you only had enough materials to run the experiment once, and have to chalk this one up to experience. Better luck next time!
(Outcome 2) The solar storm lasted for only an hour, and all of your crew emerges from the shielded pod ready to resume the experiment. Your equipment suffered no damage and your experiment was successful!
(Outcome 3) The solar storm lasted a lot longer than expected, and your crew needs to rest for a while before they resume the experiment. The conditions needed to test your experiment no longer exist, and you’ll have to try again later.
Option 2 “This experiment is too important to stop! We’ll just have to hope the rewards outweigh the risk…”
(Outcome 1) You and your crew emerge from the shielded pod many hours later, long after your experiment should have been finished. Amazingly enough you didn’t lose any data and your equipment is undamaged – and you’ve made an amazing new discovery about proton storms, too!
(Outcome 2) The proton storm lasted many hours, and when you and your crew emerge from the pod you find a good deal of your equipment ruined along with the results of your experiment. Better luck next time!
(Outcome 3) The proton storm wasn’t nearly as bad as predicted and is over in 45 minutes. You and your crew emerge safely from the pod, only to find your equipment malfunctioned and ruined your experiment. You’ll have to wait several weeks before conditions are favorable again.
On Sat, Apr 11, 2015 at 10:23 AM, Ben notifications@github.com wrote:
I like everything on the repair event except the "come to a full stop" part. We need a whole launch vehicle to even go that fast, you wouldn't just stop (I know there's a balance between realism and making this game fun so i will concede if thats the case).
My suggestion for why there is hull damage is micrometeroids.
— Reply to this email directly or view it on GitHub https://github.com/7yl4r/the-oregon-trajectory/issues/61#issuecomment-91869172 .
Encounter 4 “Space Medicine” (common)
As you speed along towards your next destination you come across a science ship investigating the effects of long term spaceflight on human health, and they’d like to examine your crew!
After almost a century of humans traveling in space (it is the 2050s, anyway!), the ill-effects of space travel on human health have been well documented. Many of the technological advances that we enjoy in medicine came out of the space program (lightweight wheelchairs, CAT and MRI scans, implantable pacemakers, and radiation therapy, to name a few!
The research collected by this team could help future colonists and even people back home on Earth – but it will cost x fuel and x food to participate in the study.
Option 1 “We should do what we can to help, right?”
(Outcome 1) The team from the other ship studies your crew and gains new insight into the effects of long term spaceflight on human health. They give you x fuel and x food as a reward for helping them further their knowledge.
(Outcome 2) The team from the other ship studies your crew, but sadly they learn nothing new. You lost x food and x fuel participating in the study.
(Outcome 3) The team from the other ship comes aboard and studies your crew’s behavior and health for a short period of time – and they discover a way to combat blindness and bone loss, two of the most common effects of space travel.
Option 2 “We don’t have time to participate in a study, the mission is more important.”
(Outcome 1) You decided not to participate in the study. You leave the ship behind you, knowing that there will be many other volunteers following in your footsteps in the coming months.
implemented
text surrounding the random events/encounters is needed. Imagine what the player should see & read for each event. What should the outcome be (loss of health, gain of food, etc). What kind of sprite should we use for this event?
The more of these we have, the more organic (and fun) the game will feel. There are some ideas over on the wiki, but these need to be developed a lot more.