7yl4r / the-oregon-trajectory

:rocket: The Oregon Trail -- in SPAAACE!
http://7yl4r.github.io/the-oregon-trajectory/
GNU Affero General Public License v3.0
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establish art asset style #7

Closed 7yl4r closed 9 years ago

7yl4r commented 9 years ago

I think we'll need only a handful of assets for the main storyline (something analogous to the wagon, oxen, shopkeep, location sprites in the original), but there is also the large (pixel-art) graphics for each location. I think we need to maintain a coherent style with the "sprite" assets, but the larger graphics could be done by different people.

You can watch this Oregon trail playthrough on youtube[1] or look for my [pic of whatever here]s in the storyboard to get an even better idea of the scope.

baskervald commented 9 years ago

I'm personally a huge fan of the hexels that JrodManU has been using so far. I think it's a very nice stylistic approach for the art style.

7yl4r commented 9 years ago

The consensus seems to be that the hexels are great for sprites (we can do sprite animations w/ this too, yes?), but I think we want to branch out for some of the larger assets. I mean, just think of all those pretty NASA photos we can pull in.

baskervald commented 9 years ago

Have we looked at how they look together yet? Or will they be kept mostly separate?

terpin commented 9 years ago

You'll want to assign JrodManU all the sprite assets then, but I'm not really sure how realistic NASA photos would look behind those hexels, honestly. Even if I used them as a base for a matte painting, it might have a chintzy "slapped together" feel. You may just want to assign all art assets to one person to give it a more cohesive look.

On Mon, Mar 23, 2015 at 9:20 PM, Tylar notifications@github.com wrote:

The consensus seems to be that the hexels are great for sprites (we can do sprite animations w/ this too, yes?), but I think we want to branch out for some of the larger assets. I mean, just think of all those pretty NASA photos we can pull in.

— Reply to this email directly or view it on GitHub https://github.com/7yl4r/the-oregon-trajectory/issues/7#issuecomment-85299599 .

JrodManU commented 9 years ago

We haven't really tested them together

terpin commented 9 years ago

I'm just saying if you go with a vector/pixel/such art style, you'll want to stick with it throughout. It, much like a rug, ties the room together. :D

On Mon, Mar 23, 2015 at 9:29 PM, JrodManU notifications@github.com wrote:

We haven't really tested them together

— Reply to this email directly or view it on GitHub https://github.com/7yl4r/the-oregon-trajectory/issues/7#issuecomment-85304766 .

baskervald commented 9 years ago

I can see the merits of mixing the styles, but I think it'll have to be done very well or it won't look good.

baskervald commented 9 years ago

I don't think just hexels would look that good, though. We'd probably have to just go to mostly flat backgrounds if we were doing that.

7yl4r commented 9 years ago

I think I agree w/ @AshlynnInWonderland, going full-on hexels means that we'll lose a lot of awesome in the backgrounds unless a lot of time is spent crafting hyper-detailed hexel art backgrounds. Our best option is to find a way to mix them or to switch in and out of the hexel style depending on the scene. I think @terpin should get final say on this though, since he seems to have the best design chops among us.

terpin commented 9 years ago

Haha I am @terpin, but yeah. Me and @JrodManU are going to try and make sure everything meshes well together. It'll be tricky, but I'm sure we'll figure it out :) Pretty sure I can just matte paint the scenic backgrounds like http://i.imgur.com/BtSvie9.jpg should be okay as long as we can figure out how everything works together on the screen :)

On Mon, Mar 23, 2015 at 10:43 PM, Tylar notifications@github.com wrote:

I think I agree w/ @AshlynnInWonderland https://github.com/AshlynnInWonderland, going full-on hexels means that we'll lose a lot of awesome in the backgrounds unless a lot of time is spent crafting hyper-detailed hexel art backgrounds. Our best option is to find a way to mix them or to switch in and out of the hexel style depending on the scene. I think @terpin https://github.com/terpin should get final say on this though, since he seems to have the best design chops among us.

— Reply to this email directly or view it on GitHub https://github.com/7yl4r/the-oregon-trajectory/issues/7#issuecomment-85329153 .