Closed GoogleCodeExporter closed 8 years ago
Found a fix...
Add:
mySequence.Pause();
after the sequence is created.
Original comment by jared.lu...@gmail.com
on 13 Feb 2015 at 12:50
Hi Jared,
thanks for the nice words :)
You got it correctly with Pause. Sequences are "locked" as soon as they start,
meaning the frame after they're created, so pausing them prevents them to play
and they are not initialized/locked immediately.
Cheers
Original comment by daniele....@gmail.com
on 13 Feb 2015 at 1:04
Original issue reported on code.google.com by
jared.lu...@gmail.com
on 13 Feb 2015 at 12:41