86Box / 86Box

Emulator of x86-based machines.
GNU General Public License v2.0
2.81k stars 354 forks source link

Mic not working with Sound Blaster AWE64 Gold #4672

Closed EdwardTCat closed 4 months ago

EdwardTCat commented 4 months ago

What happened?

I was hoping the new version of 86box could capture sound, but I couldn't manage to make it work even activating all Windows 98 recording options. Microphone is required for some interactive games like Fin Fin. ss1 ss2

Configuration file

[General]
vid_renderer = qt_opengl3
vid_resize = 2
mouse_sensitivity = 0.54
language = pt-BR
dpi_scale = 0
window_fixed_res = 800x600
host_cpu = AMD Ryzen 5 5600G with Radeon Graphics         
emu_build_num = 6020
uuid = b73ce782-8736-51f4-a2c6-ecf1592acdd9

[Machine]
machine = ms5119
cpu_family = pentium_p55c
cpu_speed = 166666666
cpu_multi = 2.5
cpu_use_dynarec = 1
fpu_softfloat = 0
time_sync = local
fpu_type = internal
mem_size = 131072

[Video]
gfxcard = voodoo3_3k_pci

[Input devices]
mouse_type = ps2
joystick_type = sidewinder_pad
joystick_0_nr = 1
joystick_0_axis_0 = -2147483648
joystick_0_axis_1 = 1073741824
joystick_0_button_0 = 0
joystick_0_button_1 = 1
joystick_0_button_2 = 2
joystick_0_button_3 = 3
joystick_0_button_4 = 4
joystick_0_button_5 = 5
joystick_0_button_6 = 8
joystick_0_button_7 = 9
joystick_0_button_8 = 7
joystick_0_button_9 = 6
joystick_1_nr = 0
joystick_2_nr = 0
joystick_3_nr = 0

[Sound]
fm_driver = nuked
sndcard = sbawe64_gold
midi_device = system_midi

[Network]
net_01_link = 0
net_02_link = 0
net_03_link = 0
net_04_link = 0

[Storage controllers]
hdc = ide_pci
cassette_mode = load

[Hard disks]
hdd_01_parameters = 63, 16, 8126, 0, ide
hdd_01_fn = HD/Time Machine.vhd
hdd_01_vhd_blocksize = 4096
hdd_01_speed = ramdisk
hdd_02_parameters = 63, 16, 8126, 0, ide
hdd_02_fn = HD/Time Machine 2.vhd
hdd_02_vhd_blocksize = 4096
hdd_02_speed = ramdisk
hdd_01_ide_channel = 0:0
hdd_02_ide_channel = 0:1

[Floppy and CD-ROM drives]
fdd_01_type = 35_2hd
fdd_02_type = none
cdrom_01_speed = 48
cdrom_01_parameters = 1, atapi
cdrom_01_ide_channel = 1:0
fdd_01_image_history_01 = Microsoft MS-DOS 6.22 Plus Enhanced Tools (3.5)/Suppdisk.img
cdrom_01_image_path = D:/Time Machine/Win98 pt br.iso
cdrom_01_image_history_01 = D:/Jogos/Classic Windows/HYPE.iso
cdrom_01_image_history_02 = D:/Jogos/Classic Windows/Esotérica.iso
cdrom_01_type = 86BOX_CD-ROM_1.00
cdrom_01_image_history_03 = D:/Time Machine/Drivers

[FluidSynth]
sound_font = C:/Program Files (x86)/VstPlugins/Various SoundFonts/SGM-V2.01.sf2
output_gain = 100
chorus = 1
chorus_voices = 3
chorus_level = 20
chorus_speed = 30
chorus_depth = 80
chorus_waveform = 0
reverb = 1
reverb_room_size = 20
reverb_damping = 0
reverb_width = 5
reverb_level = 90
interpolation = 2

[3dfx Voodoo3 3000]
bilinear = 1
dithersub = 1
dacfilter = 0
render_threads = 4
recompiler = 1

[3dfx Voodoo3 1000]
memory = 16
bilinear = 1
dithersub = 1
dacfilter = 0
render_threads = 2
recompiler = 1

[3Dfx Voodoo Banshee]
memory = 16
bilinear = 1
dithersub = 1
dacfilter = 0
render_threads = 2
recompiler = 1

[Creative 3D Blaster Banshee]
bilinear = 1
dithersub = 1
dacfilter = 0
render_threads = 2
recompiler = 1

[3dfx Voodoo3 2000]
bilinear = 1
dithersub = 1
dacfilter = 0
render_threads = 2
recompiler = 1

[S3 ViRGE/GX2 (Diamond Stealth 3D 4000) AGP]
bilinear = 1
dithering = 1

[3dfx Velocity 200]
memory = 16
bilinear = 1
dithersub = 1
dacfilter = 0
render_threads = 2
recompiler = 1

[Sound Blaster AWE32]
base = 0220
emu_base = 0620
base401 = 0330
irq = 5
dma = 1
dma16 = 5
onboard_ram = 512
opl = 1
control_pc_speaker = 1
receive_input = 1
receive_input401 = 1

[System MIDI]
midi = 0

[Sound Blaster AWE32 PnP]
onboard_ram = 28672
control_pc_speaker = 1
receive_input = 0
receive_input401 = 1

[Sound Blaster AWE64 Gold #1]
onboard_ram = 28672
control_pc_speaker = 1
receive_input = 1
receive_input401 = 1

Operating system

Windows 98 SE

CPU

AMD Ryzen 5500

86Box version

v4.2 b6020

Build architecture

Windows - x64 (64-bit)

Build type

Download source

Official website (Jenkins, GitHub)

Additional context

No response

jriwanek commented 4 months ago

It's not implemented at this time