Open leon12171 opened 3 years ago
Hmm, I'll look into the sound again this weekend. Last I heard it was a SourceMod issue, but I think someone managed to fix it. For now, you can disable the anti-sound ESP by commenting out the lines in the culling.sp and recompiling:
AddNormalSoundHook(SoundHook)
RemoveNormalSoundHook(SoundHook);
Hmm, I'll look into the sound again this weekend. Last I heard it was a SourceMod issue, but I think someone managed to fix it. For now, you can disable the anti-sound ESP by commenting out the lines in the culling.sp and recompiling:
AddNormalSoundHook(SoundHook) RemoveNormalSoundHook(SoundHook);
How to work with the experimental version? How do I make it work automatically? It is extremely inconvenient to work in manual mode
Ah, bad news is that the footstep issue is still on Valve/SourceMod's side . . .
I found that the experimental version algorithm (basically a brute force) isn't quite fast and accurate enough. Basically, it's the same as SMAC, so there are some accuracy issues in certain situations. Maybe it's worth developing as a fallback.
When are you planning to release an update?
I want to contact the author of this project, I have a problem. When installing this anti-cheat on the server, the sounds of steps disappear. And the experimental version doesn't work.