Hi there, in FS17 i enjoyed to make mods MR( more realistic), and what i loved to do was mess with the mods COG, but make it rise up, when the trailer got loaded.
The mod from Dural made that possible with the following line:
<fillMassNode index="0>" mrCOMtransWithMass="0 0.06 0" />
witch in this case it would mean that the COG of this vehicle , so to say the Mass of component 0 , will travel up with 90 cm. becourse Dural set the mrCOMtransWithMass to 0 0.1 0, where the 0.1 means 15 cm up.
That way, the loaded trailers would become more top-heavy, as IRL.
I would love it if there would be a way to implement that into the REA mod.
That would make me so happy, sins i still have all the data and websites that i needed for the 200+ mods that i converted on the MR website from Stephan Biedenstein.
i will add the zip or the MR engine here, maybe it could be helpfull.
Sadly LUA is like reading Greek to me, otherwise i would love to tried it my self.
Hi there, in FS17 i enjoyed to make mods MR( more realistic), and what i loved to do was mess with the mods COG, but make it rise up, when the trailer got loaded. The mod from Dural made that possible with the following line:
<fillMassNode index="0>" mrCOMtransWithMass="0 0.06 0" />
witch in this case it would mean that the COG of this vehicle , so to say the Mass of component 0 , will travel up with 90 cm. becourse Dural set the mrCOMtransWithMass to 0 0.1 0, where the 0.1 means 15 cm up. That way, the loaded trailers would become more top-heavy, as IRL. I would love it if there would be a way to implement that into the REA mod. That would make me so happy, sins i still have all the data and websites that i needed for the 200+ mods that i converted on the MR website from Stephan Biedenstein. i will add the zip or the MR engine here, maybe it could be helpfull. Sadly LUA is like reading Greek to me, otherwise i would love to tried it my self.Thnx in advance, and thnx for the REA mod. its great. FS17_moreRealisticGameplay.zip
greetings Pascal van der wal