900hasse / FS22_REAcog

Farming Simulator 22, Center Of Gravity
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Crash server #10

Open Squallqt opened 2 years ago

Squallqt commented 2 years ago

Hey, since patch 1.8.2 the server crash randomly with a lot of errors including one that includes your mod, do you think it's the game that's the problem or several mods need to be updated? See an extract of the logs : 2022-11-17 23:23 Validity check failed in TransformGroup_setTranslation: 2022-11-17 23:23 2022-11-17 23:23 2022-11-17 23:23 D:\auto_builder\cache\svn\640050437397821b319c267ef24e9fdd\src\engine\app\ReflectionAndScriptBinding.cpp (8070)2022-11-17 23:23 : 2022-11-17 23:23 !MathUtil::isNaN(pArgs->arg[0].f) 2022-11-17 23:23 LUA call stack: dataS/scripts/vehicles/specializations/Wheels.lua (3761) : printCallstack =C:/Users/Administrateur/Documents/My Games/FarmingSimulator2022/mods/FS22_REAcog/REAcog.lua (530) : OriginalupdateWheelBase dataS/scripts/vehicles/specializations/Cylindered.lua (3656) : updateWheelBase dataS/scripts/vehicles/specializations/Cylindered.lua (3630) : updateWheels dataS/scripts/vehicles/specializations/Cylindered.lua (2909) : setDirty dataS/scripts/vehicles/specializations/FillVolume.lua (651) : superFunc dataS/scripts/vehicles/specializations/Cylindered.lua (3425) : setMovingToolDirty dataS/scripts/specialization/SpecializationUtil.lua (23) dataS/scripts/vehicles/specializations/AnimatedVehicle.lua (1477) : raiseEvent dataS/scripts/vehicles/AnimationValueFloat.lua (234) : set dataS/scripts/vehicles/specializations/AnimatedVehicle.lua (1440) : update dataS/scripts/vehicles/specializations/AnimatedVehicle.lua (1277) : updateAnimationPart dataS/scripts/vehicles/specializations/AnimatedVehicle.lua (771) : updateAnimation dataS/scripts/vehicles/specializations/AnimatedVehicle.lua (807) : setRealAnimationTime dataS/scripts/vehicles/specializations/SlopeCompensation.lua (115) : setAnimationTime dataS/scripts/vehicles/specializations/SlopeCompensation.lua (126) : onUpdate dataS/scripts/specialization/SpecializationUtil.lua (23) dataS/scripts/vehicles/Vehicle.lua (1977) : raiseEvent dataS/scripts/network/NetworkNode.lua (182) : updateTick dataS/scripts/network/Server.lua (79) : updateActiveObjectsTick dataS/scripts/BaseMission.lua (1134) : update dataS/scripts/FSBaseMission.lua (1983) : update dataS/scripts/missions/mission00.lua (577) : update dataS/scripts/main.lua (1244) : update

Squallqt commented 2 years ago

log.txt

900hasse commented 2 years ago

Hello!

Had a similar problem but with other mods on our server, I think we narrowed it down to a combine mod, the “FS22_JohnDeere_STS_50_60_series” from modhub.

//Hans

Från: Squallqt @.> Skickat: den 18 november 2022 17:29 Till: 900hasse/FS22_REAcog @.> Kopia: Subscribed @.***> Ämne: [900hasse/FS22_REAcog] Crash server (Issue #10)

Hey, since patch 1.8.2 the server crash randomly with a lot of errors including one that includes your mod, do you think it's the game that's the problem or several mods need to be updated? See an extract of the logs : 2022-11-17 23:23 Validity check failed in TransformGroup_setTranslation: 2022-11-17 23:23 2022-11-17 23:23 2022-11-17 23:23 D:\auto_builder\cache\svn\640050437397821b319c267ef24e9fdd\src\engine\app\ReflectionAndScriptBinding.cpp (8070)2022-11-17 23:23 : 2022-11-17 23:23 !MathUtil::isNaN(pArgs->arg[0].f) 2022-11-17 23:23 LUA call stack: dataS/scripts/vehicles/specializations/Wheels.lua (3761) : printCallstack =C:/Users/Administrateur/Documents/My Games/FarmingSimulator2022/mods/FS22_REAcog/REAcog.lua (530) : OriginalupdateWheelBase dataS/scripts/vehicles/specializations/Cylindered.lua (3656) : updateWheelBase dataS/scripts/vehicles/specializations/Cylindered.lua (3630) : updateWheels dataS/scripts/vehicles/specializations/Cylindered.lua (2909) : setDirty dataS/scripts/vehicles/specializations/FillVolume.lua (651) : superFunc dataS/scripts/vehicles/specializations/Cylindered.lua (3425) : setMovingToolDirty dataS/scripts/specialization/SpecializationUtil.lua (23) dataS/scripts/vehicles/specializations/AnimatedVehicle.lua (1477) : raiseEvent dataS/scripts/vehicles/AnimationValueFloat.lua (234) : set dataS/scripts/vehicles/specializations/AnimatedVehicle.lua (1440) : update dataS/scripts/vehicles/specializations/AnimatedVehicle.lua (1277) : updateAnimationPart dataS/scripts/vehicles/specializations/AnimatedVehicle.lua (771) : updateAnimation dataS/scripts/vehicles/specializations/AnimatedVehicle.lua (807) : setRealAnimationTime dataS/scripts/vehicles/specializations/SlopeCompensation.lua (115) : setAnimationTime dataS/scripts/vehicles/specializations/SlopeCompensation.lua (126) : onUpdate dataS/scripts/specialization/SpecializationUtil.lua (23) dataS/scripts/vehicles/Vehicle.lua (1977) : raiseEvent dataS/scripts/network/NetworkNode.lua (182) : updateTick dataS/scripts/network/Server.lua (79) : updateActiveObjectsTick dataS/scripts/BaseMission.lua (1134) : update dataS/scripts/FSBaseMission.lua (1983) : update dataS/scripts/missions/mission00.lua (577) : update dataS/scripts/main.lua (1244) : update

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900hasse commented 2 years ago

Hello!

It looks like you played for a while before it happened, at first it is the dust-mod that seems to have the issue.

//Hans

Från: Squallqt @.> Skickat: den 18 november 2022 17:33 Till: 900hasse/FS22_REAcog @.> Kopia: Subscribed @.***> Ämne: Re: [900hasse/FS22_REAcog] Crash server (Issue #10)

log.txt https://github.com/900hasse/FS22_REAcog/files/10043056/log.txt

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Squallqt commented 2 years ago

Indeed the crash occurs not immediately but later and I have not found the means to reproduce it. On the other hand I have disabled Dust-mod and DisableAutoTurnOffMotor and the server crashes with REAcog in error only, since I deleted the REAcog, it has never crashed.

Squallqt commented 2 years ago

Another problem reported here : https://forum.giants-software.com/viewtopic.php?f=964&t=196101&p=1547799#p1547799