Fix massive Lua-CallStacks while using CoursePlay for the field work on Dediservers:
I don't know why, but when using Courseplay on a dediserver, PowerConsumer.GroundTypeNodes seems to be nil, causing an endless count of Lua call stacks in the server's log. By checking the nil-condition before calling setTranslation, all works fine now.
Fix massive Lua-CallStacks while using CoursePlay for the field work on Dediservers:
I don't know why, but when using Courseplay on a dediserver, PowerConsumer.GroundTypeNodes seems to be nil, causing an endless count of Lua call stacks in the server's log. By checking the nil-condition before calling setTranslation, all works fine now.
3 #6