Closed 900hasse closed 2 years ago
Maybe it can be done the way MOD Seasons does, it needs a lot of work, but it can be done, I'll check to see how it works.
Working on it, looked a little in seasons but need to save the current wetness.
I was thinking maybe, the way DynamicDirt works, with the water level in the puddles.
Make "Wheels" control if the ground is wet or not in percent values from 1-100. and that DynamicDirt raises/lowers the water level of the puddles starting at 10/12%(change to wet dirt from here) of the Wheels value, and the wheels start to sink a little more and lose some friction (create the table). and find a way to keep the level of humidity/water in the ground, and create a particle system similar to RealMud (which activates at 12% humidity).
In FS19 I made changes to RealMud to be compatible with Seasons, REA and REAdynamicDirt, I had to disable many things in all of them, but the result was great...
Made a seperate ground wetness in REA wheels, this will be ok for the moment. //Hans
ok.... thanks for info.
Create own ground wetness factor.