900hasse / FS22_REAwheels

Farming Simulator 22, wheels
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front wheels problems #4

Open Omat1998 opened 2 years ago

Omat1998 commented 2 years ago

I tested the mod once and I noticed that the front tires often sink in more than the rear wheels when tilling the ground. This is not normally the case, because the cultivator or so always has a certain force on the rear wheels. Especially with twin tires, this effect on the front axle should be almost non-existent.

In addition, I often have it that the front wheels with active all-wheel spin strongly when starting.

Perhaps one could adjust these small errors still something to make the mod perfect.

Greetings Omat1998

900hasse commented 2 years ago

Hello! Sink is based on load on each wheel and size of footprint, there is no seperate code for front or rear wheels, all wheels are calculated the same. I would guess that the center of mass is the real issue here. Implements seems to be floating when active so i dont think there is much weight applied(in the game) even if i understand the this is the case in real life depending on tool type. Last summer i ran a 3point cultivator on my tractor(real life) and in this case the implement lifts the tractor in the rear putting more weight on the front wheel.

The same applies for friction, no difference in front or rear wheels(the mod doesent even know if the wheels is in the front or the rear), the friction is based on width and diameter if tire and width and lenght if track. In front there is usual lower friction due to smaller wheels and lower weight.

Don't know where im going, but i think there are other problems in the game creating this behavior. Not saying my mod is perfect because it's not :)

//Hans

Omat1998 commented 2 years ago

Thank you for the detailed answer. Could your other "addon" CoG provide a solution to the problem with the center of mass by moving it through the addon?

In general, I find it very well solved that you can use the individual addons in FS22 and do not necessarily have to bring all into the game. Also, it's a cool idea not to have to change every tractor or tire but to regulate everything through a script :D

KCHARRO commented 1 year ago

Check here: [https://github.com/900hasse/FS22_REAcog/issues/12]