900hasse / FS22_REAwheels

Farming Simulator 22, wheels
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Settings too strong #8

Open Bullitt33 opened 2 years ago

Bullitt33 commented 2 years ago

Hello,

I was just curious if there will be any update to this mod? Its great mod, but unfortunately its not set right for working plowed ground. I can take a tractor that has more than enough power to pull the cultivator but it will not do anything but sink into the plowed dirt and spin. Tractor has duals on it, in real life it would have no issue pulling this cultivator, with this mod it seems way too overbearing. I have tried adjusting some of the numbers in lua file but there is no change.

900hasse commented 2 years ago

Hello!

Tractor and implement?

Is it a mod?

Running in plowed ground state should demand less power.

//Hans

Från: Bullitt33 @.> Skickat: den 13 mars 2022 23:17 Till: 900hasse/FS22_REAwheels @.> Kopia: Subscribed @.***> Ämne: [900hasse/FS22_REAwheels] Settings too strong (Issue #8)

Hello,

I was just curious if there will be any update to this mod? Its great mod, but unfortunately its not set right for working plowed ground. I can take a tractor that has more than enough power to pull the cultivator but it will not do anything but sink into the plowed dirt and spin. Tractor has duals on it, in real life it would have no issue pulling this cultivator, with this mod it seems way too overbearing. I have tried adjusting some of the numbers in lua file but there is no change.

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Bullitt33 commented 2 years ago

Tractor was a mod. Just to double check though. I ran the base game JD 8r as well and got the same result.

The cultivator was a base game cultivator as well. Can't remember the brand. Its blue, requires 250 horsepower. Mod tractor is 275 horsepower. The 8r 400 horsepower with the same results.

Both tractors both go about 15 feet, spin out and then sink.

DrewCZ commented 2 years ago

Hi Hans, similar situation for me. Tatra Phoenix - mod from GS + any trailer, max loaded. The whole mass is about 40 tons. But, unfortunately, Tatra can't reach a speed over 32 kmph. Then check of parameters, and edit the engine in XML, a little bit better, but the speed did not come over 40 kmph. It's not very real... Seems to be like veeeerrryyy high running resistance of wheels. Tested on default map, default trailers, mod trailers, a few other trucks, etc, still very under IRL speeds. Please take a look. Thank you!

RyanRoutine commented 2 years ago

grafik Hello everyone,

I also find the settings for heavy tillage ploughing too exaggerated. I have this Vanilla combination and get a maximum of 5-6km/h. Yes, it has been raining, but how do I even know that the soil is dry enough again, or that I simply need more traction?

900hasse commented 2 years ago

Hello!

The power in the shop has nothing to do with how much force is needed to pull the implement.

In the XML for the vehicle, the maxForce is the force needed.

Even for the vanilla vehicles the maxForce is very different for vehicles with the same power demand in the shop.

//Hans

Från: RyanRoutine @.> Skickat: den 26 april 2022 12:44 Till: 900hasse/FS22_REAwheels @.> Kopia: Hans Nordberg @.>; Comment @.> Ämne: Re: [900hasse/FS22_REAwheels] Settings too strong (Issue #8)

https://user-images.githubusercontent.com/69876306/165282454-1a4a6386-c227-4576-b2fd-7710f405304c.png Hello everyone,

I also find the settings for heavy tillage ploughing too exaggerated. I have this Vanilla combination and get a maximum of 5-6km/h. Yes, it has been raining, but how do I even know that the soil is dry enough again, or that I simply need more traction?

— Reply to this email directly, view it on GitHub https://github.com/900hasse/FS22_REAwheels/issues/8#issuecomment-1109640464 , or unsubscribe https://github.com/notifications/unsubscribe-auth/AXLRS67YVPPMQE63XY4CGALVG7CF7ANCNFSM5QT5OKFQ . You are receiving this because you commented.Message ID: @.***>

DrewCZ commented 2 years ago

Hello Hans, and what about the trailer? There is no "powerConsumer" tag in XML definitions. Thx, ticho aka DrewCZ