fancy screen buffer objects optimized for low data complexity
these should be objects which can be assigned to C3D to render to and created by the user.
they have 2 layers one of which is the color layer and the other data layer used to store things like object positions
also a bunch of data manipulation functions to handle the optimized format
with these stuff like shading should be very fast and simple using deferred rendering
fancy screen buffer objects optimized for low data complexity these should be objects which can be assigned to C3D to render to and created by the user. they have 2 layers one of which is the color layer and the other data layer used to store things like object positions
also a bunch of data manipulation functions to handle the optimized format
with these stuff like shading should be very fast and simple using deferred rendering