987123879113 / mame

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ddrextrm ONI Course Mode audio issue #3

Closed speedymlg closed 1 year ago

speedymlg commented 1 year ago

MAME version

0.251

System information

Windows 10, 22H2, Intel i5-3470, 16GB RAM, GTX 1050TI, Speakers (Realtek High Definition Audio)

INI configuration details

#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
homepath                  .
rompath                   roms
hashpath                  hash
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   .;ini;ini/presets
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair
pluginspath               plugins
languagepath              language
swpath                    software

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments
share_directory           share

#
# CORE STATE/PLAYBACK OPTIONS
#
state                     
autosave                  0
rewind                    0
rewind_capacity           100
playback                  
record                    
exit_after_playback       0
mngwrite                  
aviwrite                  
wavwrite                  
snapname                  %g/%i
snapsize                  auto
snapview                  internal
snapbilinear              1
statename                 %g
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             0
frameskip                 0
seconds_to_run            0
throttle                  1
sleep                     0
speed                     1.0
refreshspeed              0
lowlatency                1

#
# CORE RENDER OPTIONS
#
keepaspect                1
unevenstretch             1
unevenstretchx            0
unevenstretchy            0
autostretchxy             0
intoverscan               0
intscalex                 0
intscaley                 0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              0
fallback_artwork          
override_artwork          

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65
effect                    none

#
# CORE VECTOR OPTIONS
#
beam_width_min            1.0
beam_width_max            1.0
beam_dot_size             1.0
beam_intensity_weight     0
flicker                   0

#
# CORE SOUND OPTIONS
#
samplerate                44100
samples                   0
volume                    0
compressor                0
speaker_report            0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                     
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
ui_active                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85
joystick_threshold        0.3
natural                   0
joystick_contradictory    0
coin_impulse              0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
verbose                   0
log                       0
oslog                     0
debug                     0
update_in_pause           0
debugscript               
debuglog                  0

#
# CORE COMM OPTIONS
#
comm_localhost            0.0.0.0
comm_localport            15112
comm_remotehost           127.0.0.1
comm_remoteport           15112
comm_framesync            0

#
# CORE MISC OPTIONS
#
drc                       1
drc_use_c                 0
drc_log_uml               0
drc_log_native            0
bios                      
cheat                     1
skip_gameinfo             0
uifont                    default
ui                        cabinet
ramsize                   
confirm_quit              0
ui_mouse                  1
language                  English
nvram_save                1

#
# SCRIPTING OPTIONS
#
autoboot_command          
autoboot_delay            0
autoboot_script           
console                   0
plugins                   1
plugin                    
noplugin                  

#
# HTTP SERVER OPTIONS
#
http                      0
http_port                 8080
http_root                 web

#
# OSD INPUT MAPPING OPTIONS
#
uimodekey                 SCRLOCK
controller_map            none
background_input          0

#
# OSD FONT OPTIONS
#
uifontprovider            auto

#
# OSD OUTPUT OPTIONS
#
output                    auto

#
# OSD INPUT OPTIONS
#
keyboardprovider          auto
mouseprovider             auto
lightgunprovider          auto
joystickprovider          auto

#
# OSD DEBUGGING OPTIONS
#
debugger                  auto
debugger_port             23946
debugger_font             auto
debugger_font_size        0
watchdog                  0

#
# OSD PERFORMANCE OPTIONS
#
numprocessors             auto
bench                     0

#
# OSD VIDEO OPTIONS
#
video                     opengl
numscreens                1
window                    0
maximize                  1
waitvsync                 0
syncrefresh               0
monitorprovider           auto

#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen                    auto
aspect                    auto
resolution                auto
view                      auto
screen0                   auto
aspect0                   auto
resolution0               auto
view0                     auto
screen1                   auto
aspect1                   auto
resolution1               auto
view1                     auto
screen2                   auto
aspect2                   auto
resolution2               auto
view2                     auto
screen3                   auto
aspect3                   auto
resolution3               auto
view3                     auto

#
# OSD FULL SCREEN OPTIONS
#
switchres                 0

#
# OSD ACCELERATED VIDEO OPTIONS
#
filter                    0
prescale                  1

#
# OpenGL-SPECIFIC OPTIONS
#
gl_forcepow2texture       0
gl_notexturerect          0
gl_vbo                    1
gl_pbo                    1
gl_glsl                   0
gl_glsl_filter            1
glsl_shader_mame0         none
glsl_shader_mame1         none
glsl_shader_mame2         none
glsl_shader_mame3         none
glsl_shader_mame4         none
glsl_shader_mame5         none
glsl_shader_mame6         none
glsl_shader_mame7         none
glsl_shader_mame8         none
glsl_shader_mame9         none
glsl_shader_screen0       none
glsl_shader_screen1       none
glsl_shader_screen2       none
glsl_shader_screen3       none
glsl_shader_screen4       none
glsl_shader_screen5       none
glsl_shader_screen6       none
glsl_shader_screen7       none
glsl_shader_screen8       none
glsl_shader_screen9       none

#
# OSD SOUND OPTIONS
#
sound                     auto
audio_latency             0

#
# PORTAUDIO OPTIONS
#
pa_api                    "Windows WASAPI"
pa_device                 "Speakers (Realtek High Definition Audio)"
pa_latency                0

#
# OSD MIDI OPTIONS
#
midiprovider              auto

#
# OSD EMULATED NETWORKING OPTIONS
#
networkprovider           auto

#
# BGFX POST-PROCESSING OPTIONS
#
bgfx_path                 bgfx
bgfx_backend              auto
bgfx_debug                0
bgfx_screen_chains        default
bgfx_shadow_mask          slot-mask.png
bgfx_lut                  
bgfx_avi_name             auto

#
# WINDOWS PERFORMANCE OPTIONS
#
priority                  0
profile                   0

#
# WINDOWS VIDEO OPTIONS
#
attach_window             

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlslpath                  hlsl
hlsl_enable               0
hlsl_oversampling         0
hlsl_write                auto
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_tile_mode     0
shadow_mask_alpha         0.0
shadow_mask_texture       shadow-mask.png
shadow_mask_x_count       6
shadow_mask_y_count       4
shadow_mask_usize         0.1875
shadow_mask_vsize         0.25
shadow_mask_uoffset       0.0
shadow_mask_voffset       0.0
distortion                0.0
cubic_distortion          0.0
distort_corner            0.0
round_corner              0.0
smooth_border             0.0
reflection                0.0
vignetting                0.0
scanline_alpha            0.0
scanline_size             1.0
scanline_height           1.0
scanline_variation        1.0
scanline_bright_scale     1.0
scanline_bright_offset    0.0
scanline_jitter           0.0
hum_bar_alpha             0.0
defocus                   0.0,0.0
converge_x                0.0,0.0,0.0
converge_y                0.0,0.0,0.0
radial_converge_x         0.0,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 1.0,0.0,0.0
grn_ratio                 0.0,1.0,0.0
blu_ratio                 0.0,0.0,1.0
saturation                1.0
offset                    0.0,0.0,0.0
scale                     1.0,1.0,1.0
power                     1.0,1.0,1.0
floor                     0.0,0.0,0.0
phosphor_life             0.0,0.0,0.0
chroma_mode               3
chroma_conversion_gain    0.299,0.587,0.114
chroma_a                  0.64,0.33
chroma_b                  0.30,0.60
chroma_c                  0.15,0.06
chroma_y_gain             0.2126,0.7152,0.0722

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable                0
yiq_jitter                0.0
yiq_cc                    3.57954545
yiq_a                     0.5
yiq_b                     0.5
yiq_o                     0.0
yiq_p                     1.0
yiq_n                     1.0
yiq_y                     6.0
yiq_i                     1.2
yiq_q                     0.6
yiq_scan_time             52.6
yiq_phase_count           2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_beam_smooth        0.0
vector_length_scale       0.5
vector_length_ratio       0.5

#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode          0
bloom_scale               0.0
bloom_overdrive           1.0,1.0,1.0
bloom_lvl0_weight         1.0
bloom_lvl1_weight         0.64
bloom_lvl2_weight         0.32
bloom_lvl3_weight         0.16
bloom_lvl4_weight         0.08
bloom_lvl5_weight         0.06
bloom_lvl6_weight         0.04
bloom_lvl7_weight         0.02
bloom_lvl8_weight         0.01
lut_texture               
lut_enable                0
ui_lut_texture            
ui_lut_enable             0

#
# FULL SCREEN OPTIONS
#
triplebuffer              0
full_screen_brightness    1.0
full_screen_contrast      1.0
full_screen_gamma         1.0

#
# INPUT DEVICE OPTIONS
#
dual_lightgun             0

Emulated system/software

ddrextrm

Incorrect behaviour

On the second song of the LEGEND ROAD ONI COURSE, the audio is Offsync. Playing them normally in standard play mode does not have this issue.

Expected behaviour

A corrected sync of the following song, like how it is played in normal play.

Steps to reproduce

No response

Additional details

No response

987123879113 commented 1 year ago

I'll give it a go but in the mean time I just want to check a few things. Just to be clear: Are you using 0.251 of official MAME, or are you using the build linked on the Wiki page (or even a build you made using the bemani branch here)? https://github.com/987123879113/mame/wiki

Are you using an audio offset, and if so what is your value? If you open cfg/ddrextrm.cfg you should see a line like this: <port tag=":AUDIO_OFFSET" type="ADJUSTER" mask="4294967295" defvalue="0" value="2646" />

I'd like to know what the value of yours is if possible.

Also, are you using save states at all?

Edit: I think I was able to reproduce it. The game keeps resetting the MP3 timer because it doesn't think it sees the MP3 being played, if I'm understanding the problem correctly. No ETA on when this will be fixed. I am tired of fighting with the Sys573 audio stuff so it might take a while.

speedymlg commented 1 year ago

Yes, I am using the repo's wiki provided version of MAME.

Here is the offset config <port tag=":AUDIO_OFFSET3" type="ADJUSTER" mask="4294967295" defvalue="28" value="65" />

No, I am not using any save states

Oddly enough after passing the 2nd song, the third song syncs normally

I think I was able to reproduce it. The game keeps resetting the MP3 timer because it doesn't think it sees the MP3 being played, if I'm understanding the problem correctly. No ETA on when this will be fixed. I am tired of fighting with the Sys573 audio stuff so it might take a while.

Best of luck 👍

987123879113 commented 1 year ago

Thanks for the additional info. Sounds like the same issue then. When I had my timer around a similar value it would start the song and the songs after that were ok, but if my offset i's at 0 then it sits at a black screen for a while. No idea why the 2nd song specifically is having trouble with the timer.

Thanks for letting me know of the issue.

987123879113 commented 1 year ago

This might be fixed soon (maybe in MAME 0.255?). I did some refactoring of the MP3-related code so I can implement an MP3 decoder for Namco System 10 games, and while testing to make sure I didn't break System 573 I gave the Legend Road course a go (without any audio offsets) and it looks like it's working. Watched it all the way through on autoplay and no sync issues.

Here's the work branch if you'd like to compile and try it out yourself: https://github.com/987123879113/mame/tree/namcos10_memp3

987123879113 commented 1 year ago

The new code has been merged into upstream MAME and also into the bemani branch of this fork. I previously could reproduce the issue but with the latest changes it appears to be solved so I am going to close this issue now. It'll be available in MAME 0.255 (official) and is available locally now in the latest build artifacts.