Avatar Creators some times use giant colliders which is fine by the VRC SDK, but this leads to people complaining about everyone's bones being pushed around when they are using MultiplayerDynamicBones. Hence it seems sensible to only enable hand collides by default. This can also improve the default performance.
Avatar Creators some times use giant colliders which is fine by the VRC SDK, but this leads to people complaining about everyone's bones being pushed around when they are using MultiplayerDynamicBones. Hence it seems sensible to only enable hand collides by default. This can also improve the default performance.