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9th-circle
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Anathema.Vectors
Basic linear algebra, mostly for computer graphics.
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Matrix-matrix multiplication
#27
blame-lewis
opened
1 year ago
0
Frustum class and clipping to it
#26
blame-lewis
opened
1 year ago
0
Ball bounce angle for SimpleMomentum2DDemo
#25
blame-lewis
opened
1 year ago
0
Hermite interpolation
#24
blame-lewis
opened
1 year ago
0
Rational Bezier interpolation
#23
blame-lewis
opened
1 year ago
0
Discuss: exhaustive type matching (eg dvec2 with mat4)?
#22
blame-lewis
opened
1 year ago
0
Discuss: native integer types?
#21
blame-lewis
opened
1 year ago
0
Full aliases for System.Numerics equivalents under their own preprocessor directive
#20
blame-lewis
opened
1 year ago
0
HSV members for vec3 colours
#19
blame-lewis
opened
1 year ago
0
2-dimension coordinates in a vec3/mat3 (so you can translate)
#18
blame-lewis
opened
1 year ago
0
Add vec4.cross
#17
blame-lewis
opened
1 year ago
0
Clean up unnecessary usings
#16
blame-lewis
opened
1 year ago
0
Capital members (X, Y, Z, W and R, G, B, A) for tvecs
#15
blame-lewis
opened
1 year ago
0
Create 3D penny arcade game
#14
blame-lewis
opened
1 year ago
0
Create 3D spinning box demo to show off quaternions
#13
blame-lewis
opened
1 year ago
0
Create simple 3D bezier curve demo
#12
blame-lewis
opened
1 year ago
0
Create simple 3D sector engine demo
#11
blame-lewis
opened
1 year ago
0
Create benchmarks
#10
blame-lewis
opened
1 year ago
0
System.Numerics.Vector portability
#9
blame-lewis
opened
1 year ago
0
Readme usage examples
#8
blame-lewis
opened
1 year ago
0
mat4.createCamera
#7
blame-lewis
opened
1 year ago
0
Finish merging preprocessor #ifs with boolean && operators
#6
blame-lewis
opened
1 year ago
0
Commenting annotations
#5
blame-lewis
opened
1 year ago
0
Consolidate test data
#4
blame-lewis
opened
1 year ago
0
Line up class/function names with GLSL better
#3
blame-lewis
opened
1 year ago
0
Complex Numbers Checklist
#2
matthras
opened
1 year ago
2
Quaternions Checklist
#1
matthras
opened
1 year ago
2