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GameObject should have an Interpolation class.
```csharp
// old
go.Transform.ClearInterpolation();
//new
go.Interpolation.Clear();
// turn it off
go.Interpolation.Enabled = false;
```
All interp…
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Is there a way to implement non-Transformer-Class access to a class's non-public fields? I have come up with a solution:
in OtherClass:
`((FooTransformer) (Object) fooInstance).bar(); `
in FooTran…
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## Description:
The COO class will be derived from SparseMatrix, as will classes for other sparse matrix formats. Each sparse matrix format has its own way of storing data. The goal of the accessor m…
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## Description:
Accessor methods are used to retrieve the private attributes of a particular class and make them available for use elsewhere in the script. For the CSR Sparse Matrix format, these pri…
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## Description:
Accessor methods are used to access the private data members of a class. As demonstrated in the previous lectures, for the SparseMatrix class, the number of rows, number of columns …
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## Description:
Accessor methods are used to access the private data members of a class and make them available for use elsewhere in the script. For the ELL Sparse Matrix format, these private attrib…
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## Description:
An accessor method is a public method within a class in OOP that allows retrieval of the value of private variables (the private attributes) that enables their usage elsewhere in the …
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Currently i can even parse it. It would be usefull to implement your own "scope" via "patching".
I would like to use a patcher to patchh somethin like this:
```go
.Test
```
and patch it to (i…
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[P2897R0](https://wg21.link/p2897r0) aligned_accessor: An mdspan accessor expressing pointer overalignment (Mark Hoemmen, Damien Lebrun-Grandie, Nicolas Manual Morales, Christian Trott)
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JSONata: 2.0.5
I pass last few day to troubleshouting my expressions and i doesn't find any solution or workaround to this case, i'm starting to think that their is a bug somewhere.
I use [try.j…