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Sure! Here's a YouTube post idea for the brand "Fire Aim":
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🔥 **Fire Aim: Redefining Precision and Performance!** 🔥
Welcome to the official Fire Aim YouTube channel! 🎯
At Fire Aim, we b…
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### Pre-suggestion checklist
- [X] I have searched existing issues and didn't find any previous issues with the same suggestion.
- [X] This is only one suggestion. I understand that GitHub issues don…
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Thanks Dom and co!
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how do you change the aim key in the code?
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If you use any item added by another mod that has a basic aiming animation, similar to the vanilla bow, Animation Overhaul cancels the animation and causes the character to never raise the weapon. Thi…
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From what I understand, the goal of this package is to create a slicer module to easily segment pathologies/anatomies on medical images (CT, MRI and more ?).
However, when I look at the code, it se…
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![image](https://github.com/user-attachments/assets/5dfb61d4-e6a1-465f-b894-ddae6bc5c1ed)
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sv_aim default should probably be changed to 1.
About 20 years late, but better late then never. :smile:
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We should set this to only lerp when it is moving from enemy to enemy. It's a bit odd feeling to have it zoom in from off the screen. From enemy to enemy: lerp, from no enemy to first enemy: don't ler…