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Hello again, i'm having a problem trying to integrate the sample with ARFoundation.
I'm following the steps that are indicated on the App Setup section. After settings the Camera Kit, exporting the p…
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Fridolin Wild:
The more I look into the Quest 3 setup, the more I believe we should probably retire MRTk and use ARfoundation only. Do you happen to know if ARfoundation covers all our needs (it doe…
fwild updated
1 month ago
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the player uses deprecated features from ARFoundation 4.x, while ARFoundation 5.x brings new features, of which the debug menu would be highly useful. See:
https://discussions.unity.com/t/ar-foundati…
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If the extensions project is opened in Unity 6, which by default uses ARFoundation V6, we get several compiler warnings that
> error CS1029: #error: 'error must define ARCORE_USE_ARF_5 or ARCORE_US…
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https://codelabs.developers.google.com/codelabs/arcore-extensions-cloud-anchors/#0
This tutorial only discusses using Cloud Anchors with ARFoundation on Android. Does anyone know if it will also wo…
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### [UPDATE]
This is now in the [Unity issue tracker](https://issuetracker.unity3d.com/issues/android-player-freezes-when-reflectionhelper-getmethodid-is-called-on-classes-defined-in-a-higher-android…
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I get a null reference exception when trying to run this code. Here is the error:
NullReferenceException: Object reference not set to an instance of an object
06-09 06:39:28.025 18910 18967 E Unit…
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When starting the editor, an error appears
System.ComponentModel.Win32Exception (0x80004005): ApplicationName='/bin/bash', CommandLine='D:\Work\Different\ARCore TestGamePlay\Library\PackageCache\co…
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Hi, I have tried to instantiate prefabs remotely by following the video you recommended me to watch.
This the entire class for instantiating AR prefabs using AR RayCasting is as shown below. I have t…
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hello dilmerv
I am creating a application for jewelery my requirement is track jewelery on ear , nose ,head and neck for all jewelery.
Can you please it is possible to make application through ARF…