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### Description
When passing `canonicalWebPageURL` to ARQL as part of the USDZ file path, if the `canonicalWebPageURL` contains multiple query parameters as part of the URL, even when URI encoded, …
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### Description
Hi @AdaRoseCannon - another iOS regression for you ❤️
As discussed here:
https://github.com/google/model-viewer/discussions/3425#discussioncomment-8908418
Reported on **WebKit …
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### Description
hello.
When you open quicklook through modelviewer in iOS 17.0.3 and click the share button, the correct link is not sent.
When sharing a link after moving to sceneviewer or…
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I am using the google modelviewer to view the 3D and then further use the AR functionality to view the object in AR form , my 3D is working perfectly fine , i have multiple 3D gltf files which i am su…
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### Discussed in https://github.com/google/model-viewer/discussions/4741
@elalish - Following Apple's feedback, I'm elevating this Discussion to an Issue:
With the new iOS 17.5 beta release (21F…
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I work with 3D models for augmented reality and we are having a hard time trying to make our 3D viewer parameters make the object seems closer to what it will be in the AR environment. We use blender …
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In our case we already have some image galleries so the viewer is not needed since we just want to display the AR button to use that functionality if the mobile device is an AR candidate.
At te mom…
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This event could help us to know if the AR button has been created, if it has been clicked etc without access the shadow dom.
Related to the AR button
- AR button ready To be triggered in case i…
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Currently our shadow is static. It is generated once up front, and can never change. Let's add support for realtime shadows (should be easy as they are built-in to Three.js).
cdata updated
4 years ago
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[santa_steve.zip](https://github.com/kcoley/gltf2usd/files/2669828/santa_steve.zip)
I have this 3 planes simply rotating in loop, I can see the GLTF animation looks correct, but when converted to U…