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I cloned your project and I am attempting to run the desktop version and I am receiving the following error:
`Exception in thread "LWJGL Application" com.artemis.InvalidComponentException: EntitySpa…
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Option to hold deleted entity ids for X seconds before allowing them to be reused. This helps debugging dangling references that get recycled.
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Here i am again... this time with a mechanic that is called "ReactiveSystem".
Well actually artemis ODB already has one : EntitySubscription-Listeners.
But one major issue i occured was the lack o…
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Well its me again... yeah i know, but i recently used Unitys ECS and came across [CommandBufferSystems] (https://docs.unity3d.com/Packages/com.unity.entities@0.4/manual/entity_command_buffer.html).
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- [x] https://github.com/aloisdeniel/awesome-monogame
- [x] https://github.com/Apostolique/Apos.Gui
- [x] https://github.com/asweigart/PythonStdioGames
- [x] https://github.com/azhirnov/FrameGraph
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New minor version of LibGDX is available! Includes some small API changes.
- Upgrade artemis-odb to 1.9.11
- Upgrade artemis-odb-contrib to 1.9.11
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Hi, i'm implementing Box2D in my Artemis-odb LibGDX project and I noticed there aren't any sample components (in core or jam) that implement it. If I create a simple Box2D example system and submit i…
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Has anyone used Artemis and the classes in libgdx scene2d?
Imagine an interface similar to the game Civilization. There's a central map, and the map is surrounded by various UI elements. Would it…
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Im using artemis odb for the serverside of my little mobile mmorpg... due to the complexity of the game we require tons of systems... We barely have the basics and already count about 20 systems.
W…
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https://github.com/DaanVanYperen/artemis-odb-contrib/pull/124
Most events will need an entityId, weird exceptions being system update and potential world changes. Should implement a method to send …