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![bg2](https://cloud.githubusercontent.com/assets/10032464/5562357/eb46e702-8de3-11e4-9168-28cb3e47f53e.jpg)
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**Describe the bug**
InvMove now encounters a render issue when loaded in my modpack. It notes BuildingGadgets2 as the culprit in the crashlog, but when loaded together alone they do not produce a cr…
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#### Bug description
After following Garren Windspear on first encounter, we had a chat in his cabin, which should end up in him leaving to talk my case with his friends. The cut scene starts, he mak…
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#### Bug description
So I had this Rod of Resurrection for a while now but was never able to use it successfully. Always blamed it on my lack of skills or some unfortunate conditions. Today finally m…
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Is it possible to modify this mod so that it can be installed within EET to enhance the content of the BG2 section within EET?
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Not sure if you want to give away spoilers or not, but the README is very detailed already, so I was wondering whether you could also clarify where Grey could be found in BG2. I may assume in Promenad…
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I am evaluating this library to see if it can be used to perform the 5G NR LDPC decoding. However, I am struggling to get it configured.
I can build and run the factory example at https://github.c…
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If you go into a gem bag or similar, the only way to get out is to close the whole store. There appears to be an unlabeled button we could use to only exit the substore though. Also need to **recheck …
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#### Bug description
In many cases visual selection doesn't match actual selection state.
1. On gender selection screen init, female is visually selected. It's not ("done" is inactive). It shouldn…
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Could this also be added for BG2EE? That way I could finally stop my worries in regards
to item handling on BG2. :)