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While implementing Linux support for the BizHawk Integration / Driver, I noticed that the memory regions specified for the `IPlatformOptions` in `PokeAByte.Application` and the memory regions specifie…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### What feature are you suggesting?
Basically, BizHawk allows you to resume TASing a game when you open a TAS fil…
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**Project description**
BizHawk is a multi-platform emulator with full rerecording support and [Lua scripting](https://tasvideos.org/Bizhawk/LuaFunctions). BizHawk focuses on core accuracy and …
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Hi,
I tried your LUA script for alttp collision, but I can't get it to run.
All snes9x-rr versions I've tried fail on the bitwise operations with an unexpected symbol error. A more recent bizhawk …
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My setup:
- [BizHawk 2.9.1](https://github.com/TASEmulators/BizHawk/releases/tag/2.9.1)
- [bizhawk-nwa-tool beta 3](https://github.com/Skarsnik/Bizhawk-nwa-tool/releases/tag/beta3)
- [sni-v0.0.97-w…
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Hi, I'm currently trying to essentially dump a bunch of "initial seeds" generated by the german version of the Fire Red and Leaf Green Pokemon Games.
The games use the timer functionality (specifical…
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On discord, a problem came up related to sync settings and how changing them via the settings dialog caused an exception due to those changed sync settings being used even though the core has not been…
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Is there any functionality to help find desired memory addresses?
For example, if I were trying to graph my Mario Kart DS speed over time, how would I go about finding the actual address where you…
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So the only solution i can think of is using mkbundle to make it x86_64 build so you won't have to install mono.
The only other thing needed is box64. If you install mono on an arm64 machine, it wi…
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### Summary
Using a custom window size apparently puts the top of the emulator and therefore accessing his tools out of reach, only after being restarted after setting the custom display size. It's s…
ghost updated
3 months ago