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Reporting client info: Client Information:
BYOND:515.1643
Key:cheetos13
## Round ID:
[6733](https://scrubby.melonmesa.com/round/6733)
## Testmerges:
- [Ore Processing Framework](https://github.…
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## Problem
## Proposed solution
Will you add a bow punch function like on the 1.8? very useful it is to create 1.8 servers such as: MegaDrop etc
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**Link**
Link to osrs wiki for the item: [...](https://oldschool.runescape.wiki/w/Craw%27s_bow)
**Screenshots**
Provide screenshots that are available to the item that you are requesting with all…
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> This bow's stats is terrible for anyone who is using it. Damage to low for hunters. Only thing I can think is like Warrior flask set lol
> Why even bother with this. Just give up on fast AS ranged …
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I read the previous topic, and I know that grimac can't detect bow noslow through simulation check. Then why not do a non-simulation test to detect bow noslow? Just like the matrix anti-cheating plug-…
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### Describe the bug
Ergonomic grip mentions 'bow' in 'mod_targets' while none of the bows have 'grip' mod locations
### Attach save file
N/A
### Steps to reproduce
https://github.com/CleverRaven…
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Reporting client version: 515.1642
## Issue Summary
This is a repeat issue that was _supposedly_ fixed, but evidently the fix has it's own issue that is identical to the previous one with th…
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I'm looking at the 1.20.1 source here, and I'm confused - why does LongbowItem override BowItem's releaseUsing method? They appear to function the exact same. Overriding this method may be inadverte…
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In the newest version of the mod [Marium's Soulslike Weaponry](https://www.curseforge.com/minecraft/mc-mods/mariums-soulslike-weaponry) using this mod causes those bow to not work at all, no arrows at…
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**Summary**
Since they have some items such as swords that you already create the basics when you add it, so we should have a Bow item that creates the bow with the texture we choose and creates its …