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I would like to be able to rename methods and classes in bulk.
Methods to be renamed can be selected through the GUI, or by matching a substring/pattern (such as in the 'Choose method' window).
A si…
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It would be a great addition to have some sort of a bulk rename option added to the auto-entities, similar to what's been done in 'maxwroc/battery-state-card'.
I tend to group entities of the same …
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If I run interactive commands like `:bulk_rename` or `:shell trash-restore`, joshuto will hang and not respond anymore.
The commands execute (i.e. I can open an editor, use it, and are prompted abou…
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### Is your feature request related to a problem?
My game have a lot of asset name like spr_gun_1, spr_gun_2, spr_gun_3, ..., spr_gun_13213
I use a lot of time to create all asset one by one.
I wa…
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With the generic file manager, thunar and bulk rename all sharing the same icon, its difficult to distinguish them apart and instead a dedicated icon for bulk rename should be made.
We can take the…
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Add ability to bulk rename/append filenames
this could also be done during the copy/move process
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Can we have an option to select multiple pictures at a time and rename them with the help of a pattern which includes timestamp.
**IMG_%Y-%M-%D_%h.%m.%s**
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Sorry if this is a pilot error - I'm having some trouble renaming REV2 patches.
Use Case:
- Load bank from REV2
- Rename patches
- Send bank to REV2
Behaviour using the "Current Patch" tab o…
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Would be nice to have and would make the mark feature not useless. May require a rethink of cfm's main controls.
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In this [PR](https://github.com/elastic/kibana/pull/147014) we created unified bulk edit state in `rules list` component :
`const [bulkEditAction, setBulkEditAction] = useState();`
But it does …