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**Describe the bug**
Turning on Light switch, the camera's light goes on briefly, then turns immediately off, while Light switch in HA remains on.
**To reproduce**
Steps to reproduce the beha…
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### Device model / 设备型号
camera.chuangmi_039a04_94a7
### Component version / 插件版本
0.7.20
### HA core version / HA版本
2024.9.2
### Integrated mode / 集成方式
Cloud (云端模式)
### The problem / 问题详情
Keep…
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I saw in the sample that the program is about calculating depth disparity, etc. In your database, I only saw the images obtained by the existing multi-focus camera, but not the process of obtaining im…
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I wanted to use the DH shadowmap support function to prevent weird Tyndall light showing through the mountain,but it seems enable this function causes direct light missing when I move my camera angle.…
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I noticed that an ND8 filter was used when capturing low-light RGB images. May I ask if the same ND filter was used in front of the camera when collecting event data?
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I'm using the `camera_windows` plugin to initialize and capture images from the camera stream.
**Issue:**
The `camera_windows` plugin works perfectly in the development environment. However, after…
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Hello,
I am using your project to process data from my light field camera, but I have encountered an issue. I have reviewed previous issues and did not find any similar problems, so I have submitte…
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### Description
Note: I'm using the WebGPU build 167 of three.js for this report.
See screenshot, JSFiddle, and provided code. I have a simple sphere between two "floors", with a `DirectionalLig…
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Quite a wordy title, but should be reproducible by:
1. Creating an entity with a SpriteBundle component, rendering a sprite
2. Attaching a PointLight2d to it (with a radius larger than the sprite)…
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**Describe the bug (REQUIRED)**
I have a simple 3D scene that originally used the old shader pipeline. In my Lua code, I set up a few arrays of point light data (representing the light positions, col…