-
Hi,
I stumbled across some errors while playing with the demos.
To reproduce this Errors, go to the constraints demo and activate the option `Rendering -> constraints`.
The scene will immediately free…
-
hi,
i create this example http://www.webgl.it/tests/domino.html
can be included this among the examples of cannon ?
also because when the started scene, obj is not part on floor , but first go up and…
-
I am trying to implement ideal world physics.
When an object collides with a static body, the momentum should be conserved, however the velocity after collision is more than the initial velocity of t…
-
hi bro, the website address is wrong in the repository details, it's schteppe.github.io/cannon.js, not schteppe.github.com/cannon.js
-
Hi, I have been trying to use CANNON.ConvexPolyhedron to handle collision between different type of objects.
When they collide with the plane or other type of shapes there is no issue but when two …
-
Currently the main issue I have with cannon-es/js is that is it non deterministic in real time, this is quite a major thing for a physics engine to have, would love to see it implemented.
-
I am trying to implement ideal world physics.
When an object collides with a static body, the momentum should be conserved, however the velocity after collision is more than the initial velocity of t…
-
Is there a way to have the vehicle raycast on an imported 3d terrain rather than creating a matrix of random numbers?
ghost updated
3 years ago
-
This warning appears when I add cannon-es-debugger:
- PlayCode: https://playcode.io/1506681
- Plunker: https://plnkr.co/edit/03XlxRVnTAJ9L8KP
![image](https://github.com/pmndrs/cannon-es-debugg…
-
Cannon js should give a much better experience and is simpler to use with Three js.
An example can be found here https://github.com/schteppe/cannon.js/blob/master/examples/threejs.html