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When the dynamic gameplay background is shown (before the campaign is selected), the screen can be resized with no issues. When a static image is shown, resizing the window changes the background to a…
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Hi,
I tried building cdogs-sdl, but I'm running into a compilation error:
```
$ cmake .. -DUSE_SHARED_ENET=ON
...
$ make
...
[ 74%] Building C object src/cdogsed/CMakeFiles/cdogsedlib.dir/nk_…
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```
SDL2 include dir: /usr/include;/usr/include/SDL2
Data dir is ../
running /usr/bin/cmake -E copy_if_different /home/dexah/Documents/Projects/cdogsinthebrowser/cdogs-sdl/src/cdogs/yajl/api/yajl_p…
bplx updated
12 months ago
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On [Ubuntu build servers](https://launchpad.net/ubuntu/+source/cdogs-sdl/1.5.0+dfsg-1/+build/27776539) the build fails with this error:
```
[ 32%] Building C object src/cdogs/CMakeFiles/cdogs.dir/ca…
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hello! i love c-dogs and you've done fantastic work not only maintaining it, but improving it
unfortunately i can't run the release on itch.io in pop os -- i get this error, and i'm not sure where …
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When trying to build 1.2.0 on openSUSE it fails with error messages like this:
> make[2]: *** No rule to make target 'nanopb/pb_decode.c', needed by ...
It looks like the reason is setting relat…
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Compiling on Ubuntu 20.04 gives the following warning:
`warning "_BSD_SOURCE and _SVID_SOURCE are deprecated, use _DEFAULT_SOURCE"`
Seems to be an old issue that's finally catching up to my comp…
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https://github.com/cxong/cdogs-sdl/tree/master/build/linux has 48px max which isn't big enough and therefore won't get displayed on modern Linux menus.
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I'd like to customise the android build by removing useless menu items. To detect the android build, the build script should define a compiler flag - maybe `__ANDROID__`.
In `project/jni/application/…
cxong updated
10 years ago
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The linux binary that's part of the releases is not ideal - it probably only works on specific flavours of linux, and it can use newer libraries not available in the latest stable OS releases. Collate…
cxong updated
7 months ago