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**Is your feature request related to a problem? Please describe.**
We've encountered two OOM issues related to cloudstorage sinks https://github.com/cockroachdb/cockroach/issues/106774 and https://…
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https://github.com/gta-chaos-mod/Trilogy-ASI-Script/issues/78#issuecomment-2312678939
I wrote in this topic.
F7 does not give anything
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This is one of a series of issues, one for each visualizer, to make sure they are "alpha-ready". The main aspects of this overhaul are:
1. Does the visualizer handle/request canvas size/aspect rati…
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### Description about the feature
Enable chaos engineering to validate the xline's stability
### Code of Conduct
- [X] I agree to follow this project's Code of Conduct
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For example, this can happen when you move from a ruins map with a normal door to a stair in the sunken continent (with the sand covered floor)
Might be related to #52?
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roachtest.failover/chaos/read-write [failed](https://teamcity.cockroachdb.com/buildConfiguration/Cockroach_Nightlies_RoachtestNightlyGceBazel/16475295?buildTab=log) with [artifacts](https://teamcity.c…
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roachtest.failover/chaos/read-write [failed](https://teamcity.cockroachdb.com/buildConfiguration/Cockroach_Nightlies_RoachtestNightlyGceBazel/16526262?buildTab=log) with [artifacts](https://teamcity.c…
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Some ideas include, but are not limited to:
- [ ] Randomly submerged rooms (water, lava, acid??)
- [ ] Randomly heated rooms
- [x] Block Types shuffle
- [ ] Enemy shuffle (type, speed, size etc…
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Chaos visualizer could let the user configure a gradual fade on the dots, so that the picture has a dynamic quality (not just filling in more and more).
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Chaos Engineering is the discipline of experimenting on a system in order to build confidence in the system’s capability to withstand turbulent conditions in production ref. https://principlesofchaos.…