-
Hello. I am trying to run the example code of the MetaSurface and I get a message that says > .
I have trace the problem in the CST_MicrowaveStudio.m in the Function that sets the units and fixed it…
-
## Problem
"Character Sequences" should be changed to "Character Resonance Chain" as seen in-game. I had no idea what "Character Sequences" was until I actually clicked onto the page.
## Possibl…
-
🔵 **Describe the bug:**
I was able to save the new gse to the global character macro but not to the character specific one. It was locked into the older verson of the macro and would NOT delete
🔵…
-
Docs:
```julia
==(x, y)
Generic equality operator. Falls back to ===. Should be implemented for all types with a notion of equality, based on the abstract value
that an instance represents…
-
Currently, all camera movement is fixed to the map, would I be able to have them all be relative to the character? it doesn't have to follow the character, but move the point of focus to the current t…
-
Hi!
Excuse me for disturbing you but I see a strange result when I export character animations in (ABM).
This file contains various animations of the same character (idle, death, attack).
Only …
-
This is a reserved character sequence and users should not be allowed to create metadata ending in ___[vo name].
-
### Description of the bug
Hi, I’ve just run crisprseq using the targeted pipeline with a read1.fastq.gz only. I heavily quality filtered the input reads, removing any reads containing N characters.…
-
While I was getting BlackDesert Drops, something went wrong.
![image](https://github.com/Windows200000/TwitchDropsMiner-updated/assets/38875515/0a7d2f3c-11e2-4a34-b0db-8619364758b6)
```
22:45…
-
When `PF_COLOR` is set to 0, pfetch currently strips colors like this:
https://github.com/Gobidev/pfetch-rs/blob/84243151fa3e1c3b64bf5bd86d7200f571a909fa/src/main.rs#L141-L147
However, this is w…