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### Before creating an issue, please make sure you have checked the following:
- [X] This issue does not appear without Chunks Fade In installed.
- [X] All my mods (not only Chunks Fade In) are up-to…
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# Motivation
Chunked upload is useful in many cases, but also slower than uploading the entire file directly.
Overall it is slower because multiple network requests have to be made.
The speed of …
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hi, i'm interested in this repo so i was was curios about performance
so i wrote the following benchmark code
```rust
use bytes::Bytes;
use criterion::{criterion_group, criterion_main, Benchmark…
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**Describe the bug**
The latency in the Viewer is rapidly growing when dozens of scalar values are logged. The performance has degraded between 0.17.0 and 0.19.0 (or maybe even 0.18.1)
**To Reprod…
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Currently, a lot of objects interact pairwise:
- Each planet interects with each {Asteroid, Ship}
- Each bullet interacts with each {Planet, Asteroid, some ships}
If we eventually expand the map …
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### What is your issue?
I'm trying to perform 2D interpolation on a large 3D array that is heavily chunked along the interpolation dimensions and not the third dimension. The application could be ext…
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## Description
Implement batch processing for embedding generation to improve performance.
Current implementation iterates through chunks individually, which is computationally inefficient. By using b…
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In this repo (not in EO-college yet), there is an episode [2.4 - Data Formats and Performance](https://github.com/EO-College/cubes-and-clouds/blob/main/lectures/2.4_formats_and_performance/2.4_formats…
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### I tested vllm benchmark_throughput.py and finded that the performance with chunked-prefill-enabled is lower than default, how can I deal this problem
_No response_
### Your current environ…
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continued exploration and observations, from notes that began in #12
## default automatic chunking not deterministic (and not performant)
One of the things we wanted to understand how the default …