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cocos2d-Html5 (https://github.com/cocos2d/cocos2d-html5) is a really good engine for making 2d games. there is also a js binding (https://github.com/cocos2d/cocos2d-iphone/wiki/cocos2d-and-JavaScript)…
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```
Here is a short list of things we had to patch onto the Cocos2D implementation
on the HTML5 side:
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The IOS/Android code inheritates BoardLayer from cc.Layer, which will crash
under HTML5:…
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There is an answer about this topic a year ago #2901.
I'd like to know whether cocos2d-html5 has a plan of supporting 3d in near future recently?
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Hi.
It seems I found some inconsistent methods:
1. **cocos2d-html5** is have `setAnimationListener` method of `sp.SkeletonAnimation` class but on native platforms (e. g. **cocos2d-x**) it doesn't wor…
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_prepared is set to false when created (https://github.com/cocos2d/cocos2d-html5/blob/develop/CCBoot.js#L2365)
_prepared is set to true when the project.json file has a jsList which is loaded AFTER…
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Using Cocos2d-JS v3.10, I had errors on some mobile devices with the UITextField component.
First error:
```
TypeError: Cannot read property 'call' of undefined
at apply(../../frameworks/cocos2d-htm…
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I couldn't not raise this.
```
157 var self = this;
277 var self = this, ...,
299 var self = this, ...;
324 var self = this, ...;
```
These are scattered throughou…
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A configuration file is needed in cocos2d-x to specify the different resolutions.
A configuration file is needed in cocos2d-html5 to define which is the "boot" file.
A configuration file is needed for…
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I am using cocos2d-js-v3.0 final and cocos code ide rc2.
I followed the following guide
http://cocos2d-x.org/docs/manual/framework/html5/facebook-sdk/facebook-sdk-on-android/en
http://cocos2d-x.org/d…
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Loading an animation using cc.spriteFrameCache causes the resource to be removed from the loader cache.
This makes work arounds for dynamically loading frame names from plists (an _unbelievable_ overs…