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Add support for the `COMMAND` command in DiceDB similar to the [`COMMAND` command in Redis](https://redis.io/docs/latest/commands/command/). Please refer to the following commit in Redis to understand…
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A new thread to cover the issue that the command retry causes infinite retry for some users
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Add support for the `COMMAND LIST` command in DiceDB similar to the [`COMMAND LIST` command in Redis](https://redis.io/docs/latest/commands/command-list/). Please refer to the following commit in Redi…
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Add support for the `COMMAND DOCS` command in DiceDB similar to the [`COMMAND DOCS` command in Redis](https://redis.io/docs/latest/commands/command-docs/). Please refer to the following commit in Redi…
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Add support for the `COMMAND COUNT` command in DiceDB similar to the [`COMMAND COUNT` command in Redis](https://redis.io/docs/latest/commands/command-count/). Please refer to the following commit in R…
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Add support for the `COMMAND INFO` command in DiceDB similar to the [`COMMAND INFO` command in Redis](https://redis.io/docs/latest/commands/command-info/). Please refer to the following commit in Redi…
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MWE 1:
```tex
\documentclass{article}
\usepackage{soulpos}
\newcommand{\mycmdA}[1]{(#1)}
\newcommand{\mycmdB}[2]{(#1) (#2)}
\begin{document}
hi \mycmdA{foo} bye
hi \mycmdB{foo}{baz…
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The command echo, when is used without an argument, is giving a seg fault.
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Is it possible you could add a chat command that forces villagers too disable growth without disabling ai?
Potentionally in this case is it possible too implement reversed commands?
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**Description**
After adding a "Commande Runner", "shell command" only returns `Command not allowed.`.
**Expected behaviour**
Command executed on event.
No impact on shell command.
**What is …