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Some sort of feature to decompile everything in a bytecode file back out to its original filenames (that is, if debug information is embedded in the bytecode) would be greatly appreciated for modding …
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# Tasks
- [ ] Bytecode support (pycdas)
- [ ] Handle new opcodes in AST builder
- [ ] `BINARY_OP_INPLACE_ADD_UNICODE`
- [ ] `EXIT_INIT_CHECK`
- [ ] `FORMAT_SIMPLE`
- [ ] `FORMA…
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**Is your feature request related to a problem? Please describe.**
It's annoying to have to use, for example, the `wasm-decompile` CLI to decompile a WebAssembly file. Adding support to decomp.me wou…
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### Issue details
Decompilation gets stuck on the attached app. It slowly progresses to about 99% but then never completes (I let it run for over 24 hours). Memory usage also grows to over 35 GiB. …
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Suggestion to allow disabling the lengthy decomp/recomp cycle which takes a considerate amount of time especially in multi-project setups with several subprojects, each using their own AT meaning setu…
Su5eD updated
9 hours ago
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Hi, I'm kinda new to sonic mods. When I presenta hypermania to go to y from n it always goes back to n and when I go to hidden palace from stage select it crashes.
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We have the next java code:
```java
String[] strings = new String[10];
for (int i = 0; i < strings.length; i++) {
strings[i] = String.valueOf(i);
}
int sum = Arrays.stream(strings)
.fil…
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# CFR version
CFR 0.153-SNAPSHOT (d6f6758)
# Compiler
javac 11.0.19
# Description
I'm writing to report a bug related to incorrect decompilation of certain conditionals in `catch` blocks.
…
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Tasks
====
- [X] Bytecode support (pycdas)
- [ ] Handle new opcodes in AST builder
- [ ] `BEGIN_FINALLY`
- [ ] `END_ASYNC_FOR`
- [ ] `CALL_FINALLY`
- [ ] `POP_FINALLY`
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Tasks
====
- [X] Bytecode support (pycdas)
- [ ] Handle new opcodes in AST builder
- [X] `CACHE`
- [X] `PUSH_NULL`
- [ ] `PUSH_EXC_INFO`
- [ ] `CHECK_EXC_MATCH`
- [ ] `CHECK_EG_MATCH…