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### Expected behavior
When I am in the script editor I expect a menu to pop-up when I click the right mouse button.
### Actual behavior
The right-click menu does not appear.
### Steps to rep…
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If set android studio path on mac os Defold Editor wont open this path. I think it is because of space in "Android Studio" name. I have tested it with PyCharm and it works ok
Steps to reprodu…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
Work with Defold editor is extremaly frustraiting if you using extra IDE (as VScode) and/or commiting something on git.
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**Is your feature request related to a problem? Please describe (REQUIRED):**
Currently, I'm working on the SDK that requires to edit both Lua and HTML files often enough and I always have to look in…
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# GameDev
## :sweden: Defold
**Set snippet for VSCode**
- [defold-vsc-snippets](https://marketplace.visualstudio.com/items?itemName=selimanac.defold-vsc-snippets)
Use Menu ▸ Code ▸ Prefere…
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### Expected behaviour
While working in the external editor like VS Code all objects should retain their properties.
### Actual behaviour
Sometimes (when some other issues appear like failed to…
Lerg updated
3 months ago
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Since we can bootstrap any `.collection` file by setting the `Main Collection` at game.project, it would be nice to have an button to build the currently open .collection file on Editor. Similar to U…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
As far as I understand deploy different app from one source code is possbile with --settings flag of bob. And if i need t…
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The GLB model has several materials, all set to the built-in model.material with different textures.
However, at runtime and in the editor, it renders using the texture set for the first material.
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_(Previously requested here https://github.com/defold/editor2-issues/issues/2798)_
**Is your feature request related to a problem? Please describe (REQUIRED):**
http calls in editor scripts
**D…