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**Is your feature request related to a problem? Please describe.**
Support for DSDHacked. The next natural step beyond DEHEXTRA.
**Additional context**
https://doomwiki.org/wiki/DSDHacked
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### Background
Version of Crispy Doom: Latest stable (7.0.0)
Operating System and version: GNU/Linux Debian Testing
Game: Doom
Any loaded WADs and mods (please include full command line):
…
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Taking a look into the Doom + Doom 2 that was announced and made available I've did some research on what makes it different.
Aside from running on the KEX engine from Nightdive Studios, it has a n…
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Projectiles and Lost Souls have a billed damage value, but not Cacodemons, Barons, Knights, Demons, or Spectres whose melee damage rides on said value (an Imp's A_TroopAttack piggy-backs off Projectil…
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UMAPINFO bossaction is supposed to support crossable and switchable linedef types, but presently crossable types are broken.
This is because the code only attempts to cross the dummy linedef if `P_…
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When you add a custom enemy using DEHEXTRA in R3958, UDB complains about there not being a =:
![dehextraissue1](https://user-images.githubusercontent.com/82337417/168448330-e80c5a7d-4ed8-43e4-ac1f-…
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This just happened to me. An error in the Extended DeHackEd state definitions in [1.3.0-beta](https://github.com/GitExl/WhackEd4/releases/tag/v1.3.0-beta)'s `cfg/basetable_extended.json` means that sa…
j0euk updated
2 years ago
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Non-MBF complevels do not currently support some MBF codepointers. While this is likely to be expected, the absence of a compatibility setting for this feature is somewhat limiting for modders. Introd…
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Okay - people are going to want to share actors and snippets of code with each other, now that cool things (and weapons) are being made for MBF21. States can be freed and auto-filled, why not *things*…
MTrop updated
2 years ago
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Hi again, I'm sorry to bother you but I've been trying to figure out how to change your chaingun sounds effects but can't seem to figure it out. I've gone and deleted ALL your sounds that have the pr…