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I use follow way to bind wpf image
```
public TqkLibrary.Wpf.Interop.DirectX.D3D11Image image; // an image bind render result and return to font-end
public Image2D(Image2DViewGeometry viewGeometr…
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**Describe the bug**
Transparent window with `.UseDirect2D1().UseWin32()` on Windows
**To Reproduce**
Steps to reproduce the behavior:
1. Go to 'Sandbox' project
2. Add to project file ``
…
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DXNET.Direct2D1 cant find any nuget package?
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I am trying to use Direct2D from VB.NET, and the RenderTarget.FillRoundedRectangle method is giving me ambiguity problems. Visual Studio says that there are 2 FillRoundedRectangle methods with the sam…
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**Is your feature request related to a problem? Please describe.**
I think the title is pretty self-explanatory. I think it would be good if Avalonia.Direct2D1 didn't depend on HarfBuzzSharp. SharpDX…
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I’ve found that with Configuration.EnableReleaseOnFinalizer set to true, I occasionally get an exception if the last use of a ComObject is passing it into a generated interop method. For example, when…
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how can i create SharpDX.Direct2D1.Factory4?
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Consider an empty project like this:
```xml
WinExe
net7.0
win10-x64
```
This looks fairly innocuous, but it will fail to build:
```
C:\Users…
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Hi there,
I updated my current OxyPlot WPF project to use your SharpDX approach. It's crashing to unhandled exception when I call PlotView.InvalidatePlot(true). What could be causing this problem (…
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Hi guys,
I'm unable to create a WicRenderTarget in my WP 8.1 WinRT app as it fails with an "NO_HARDWARE_DEVICE" error. It's failing on all of my devices, though it works on the WP 8.1 emulator and als…