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### Description of Issue
The MaterialX `` construct can either be a float scalar or a vector3 vector[1] which should end up resolving to either a `ND_displacement_float` or a `ND_displacement_vector3…
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I define a 2D frame as shown in this figure. I checked the internal forces and the displacement. The issue is that the displacement was rendered incorrectly for the original 2D frame.
### Nodal Dis…
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### Door Elements from an assembly are displaced when exported to IFC
Hi,
See images below, when exporting this Door family to IFC, elements are displaced in different IFC viewers.
Revit:
!…
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If an entity is glowing, the glowing effect is miss placed if the resolution is scaled up or scaled down.
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Hi again,
After processing the SBAS velocity, I have now been able to extract the STL analysis of the selected points of interest. What code I should use to download the metadata. I mean to the Di…
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It would be nice to visualise heat, in the same way that the SM and gravity orbs manipulate the game plane, it could probably use an animated displacement map on the game-plane somehow.
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The "Closest key" strategy is the general best choice for tuned sounds. But can cause some unexpected and weird behaviors in situations like "a single zone plays a tambourine sample". Think about it.
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I think it reads better in a script / produces scripts that are more understandable because instead of
```julia
η = model.free_surface.η
```
we would read
```julia
η = model.free_surface.d…
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@AlexeyPechnikov , Hello Alexey, as seen in the image, you see LOS direction deformations with SBAS analysis. This is a landfill. It is normal for the deformation to be large due to activity. However,…
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![iter-5000](https://github.com/user-attachments/assets/b5f55df4-53bd-4969-b585-c78450f03526)
![iter-20000](https://github.com/user-attachments/assets/a4597003-3f2b-4cc8-a9fd-edd560c873b9)
![iter-40…