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gcc version 8.3.0 (Debian 8.3.0-26) aarch64
```
src/game/gamefontmap.cpp:99:1: error: narrowing conversion of ‘-1’ from ‘int’ to ‘char’ inside { } [-Wnarrowing] };
{'}', 12,810, 52,106, -2,…
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Throw this on the back burner somewhere, but I'm going to try to list a few games which I'd like to see backported to MAME 2000 and the versions I think they should be backported from. For reference, …
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Hi,
What QT module am I missing?
Project file
```
TEMPLATE = app
TARGET = dynablaster_revenge
INCLUDEPATH += . \
./ai \
./shared \
./client \…
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Hi everybody,
**The story - skip that if you are not interessted ;)**
I am playing around with three.js and Physijs for a while now having alot of fun with it. I was planing to make a small game like…
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MinimigDB9_20210620.rbf Core works, Directions OK but the Fire Button is mapped to Fire Button 2. Tested it with Amiga Test Kit 1.20
The most Amiga Games will be started with Fire Button 1 no Chance …
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Hi,
Build went ok – no issues, but the app crashes on launch.
Is this supposed to be working on such system in 2020? :)
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`apitrace` supports Brotli, which is quite fast compressing but not that much decompressing while has a good compression ratio, and ZLIB which provides an even better compression ratio but is much slo…
tanty updated
2 years ago
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**Steps to Reproduce**
1. Boot up AmigaVision 2023.12.25 on MiSTer.
2. Select Dynablaster.
3. Select 'Battle' from the Main Menu.
4. Select either Normal or Skull Mode.
5. Select 2 Players.
6. S…
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In the Dyna Blaster game, the image is stretched horizontally (pay attention to any circle in the game) when setting fullscreen = true, output = openglnb, aspect = true
![DOSBox_2020_05_07_15_25_25_1…
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**More specific: The Controller D-PADS of Player 3 + 4 (Port 2 + 3) are all moving player 1!**
The analog sticks are working correct, all 4 Players can be moved by each controller separately.
Also…