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When running the demo app on an iPhone SE the timer in the table view delegate fires resulting in a "connection to glasses timed out" message although my Engo 2 gets connected. I assume I do have the …
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Hi, @Noofbiz.
I am in Hypnic directory and did gomobile build but got errors:
![screenshot at 2018-11-24 10-09-37](https://user-images.githubusercontent.com/9653037/48969759-274d3080-effb-11e8-9c4…
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Hey everyone!
I've noticed recently that there are more and more people who are not maintainers commenting on threads (definitely a good thing!), which raises the question in the title: What are yo…
paked updated
5 years ago
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Currently your tmx implementation doesn't fully implement the full tmx file format specification. I would suggest [engo's implementation](https://github.com/EngoEngine/engo/blob/master/common/tmx_leve…
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I tried to build my project with the headless tag, but got the following error:
github.com/!engo!engine/engo@v1.0.5/engo_empty.go:79:4: fallthrough statement out of place
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For things like First-Person games, the cursor should be locked to the window, so moving too far left or right out of the window doesn't stop the gameplay.
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The MouseSystem on Android's `engo.Input.Mouse.Action` is for some reason returning `engo.Neutral` rather than `engo.Press`. I managed to work around this by creating my own system that used that, and…
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Golang is a language that have a good support for concurrency and multithreading. I'm testing some stuff, as always, but I'm hit at `fatal error: concurrent map read and map write`.
Seems that Engo…
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Stress test the level streaming feature of engo when merged with EnGo. #196
I would recommend [World Engine](https://github.com/Mindwerks/worldengine) as soon as .TMX support gets merged into the re…
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I recently learned about EngoEngine and had a chance to spend a few hours reading the code.
It was a fun experience and I learned a lot about how EngoEngine is implemented. I also had some ideas that…