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Given I am already actively playing a game, I may want to switch and play a different game. One way to accomplish this is to stop the current game and then start the next game. However, in this case, …
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### Your GTNH Discord Username
recursive_pineapple
### Your Pack Version
N/A
### Your Proposal
I'm working on some new late game multis and I'd like some feedback on the automation chal…
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Many older games used engines like GameMaker, which did not allow the developer to opt-out of graphics and/or audio output, but was also extensible. This led to cute situations where entire full-fledg…
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In order to aid in automation of starting, stopping and restarting games, it would be nice to be notified when Playnite starts and stops running. This will allow automation to know whether Playnite is…
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**Is your feature request related to a problem? Please describe.**
This is a script that aims to automate the Chrome Dinosaur Game which is a usual pastime activity following if there's no internet o…
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### Mod source
Factorio Mod Portal
### Operating system
>=Windows 10
### What kind of issue is this?
- [X] Compatibility
- [ ] Locale (names, descriptions, unknown keys)
- [ ] Graphical
- [ ] Cra…
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The exhaustion rules on 2024 edition reduce the movement speed by 5 feet for each level.
However, D&D editions released outside of the US use metric conversion of 5ft = 1.5m, it would be nice if the …
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I can provide a general outline of a script that could be used to automate farming in Utopia Origin, but please note that creating and using bots may be against the game's terms of service. It's essen…
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Need to be able to automatically test new changes to ensure functionality isn't degrading as we move forward.
Set up tests and automatic test runs as part of CI
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Passive rules use game_old state (alongside game_new state) to determine whether they should turn on (moving from false evaluation of their condition in game_old state to true evaluation in game_new s…