-
- [ ] It should be easy to add nodes to the store
- [ ] Write a general error logging
- [ ] Enanche scene manager
- [ ] Make a more generic way of creating objects and to make them available to wo…
nak0x updated
4 weeks ago
-
v0.2 Создаем GameEngine.
-
# Traps
- Traps are mechanical or magical devices that are hidden and generally have seriously negative affects.
- The visibility of the trap is dependent upon the players `perception`.
- The ability …
-
# GameEngine : FogOfWar
The fog of war is a term used to describe the uncertainty in situation awareness experienced by participants in military operations.[1] The term seeks to capture the uncertain…
-
Waarom hoofdletter B? Lijkt mij een typefout en zou veranderd moeten worden in deleteAllGameObjects();
-
Write a testing script for GameEngine to allow us to build until the tests pass.
-
- init()
- getPlayerSight()
- shoot()
- action()
- step()
-
```
The GameEngine class requires a GameObject implementation. While the
GameObject implementation is the easiest to use, and should continue to be
supported in tutorials, etc, creating an interfac…
-
```
The GameEngine class requires a GameObject implementation. While the
GameObject implementation is the easiest to use, and should continue to be
supported in tutorials, etc, creating an interfac…
-
```
The GameEngine class requires a GameObject implementation. While the
GameObject implementation is the easiest to use, and should continue to be
supported in tutorials, etc, creating an interfac…