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z80asm makes development of z88dk libraries that work across multiple CPUs easier due to the synthetic opcodes, indeed we rely on this quite a lot for index register loading and non-performance critic…
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I have been working on a library that I think other Game Boy developers could make use of. It is hosted here https://github.com/joeldipops/gbz80-pseudoOps
I'm spruiking my own work so I don't feel …
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GBZ80 to Items ne fonctionne pas sous IE8 et inférieurs.
Sous IE10 et plus, tout fonctionne correctement.
#12 empêchait GBZ80 to Items de fonctionner sous IE9, mais a été patché.
Il manque quand même…
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I'm wondering if it works on the "GBZ80"
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For some reason it's not present. We can't lift the newlib version because it depends on the alternate registers which aren't available for 808x/gbz80
It's obviously not critical since it's never e…
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I tried to compile this fork of sdcc on my Debain GNU/Linux testing system. However, it seems the changes break the non-stm-backends. I had to use the workaround of disabling most non-stm8 ports:
~…
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To be able to reverse Gameboy ROM
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"Both SYNOPSIS and the list in DESCRIPTION need to be alphabetized. In SYNOPSIS flags without an argument all go on one line, and flags within that line are alphabetized. Flags with arguments are alph…
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I'm having trouble compiling. I'm using a RPi with Debian Jessie.
Here is the error after editing the makefile to used sdcc instead of sdcc-sdcc
```
sdcc -c main.c
delay.h:7: syntax error: token -…
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Some time ago I made this i8085 table, cloned from your Z80 table.
https://gitlab.com/feilipu/8085-opcodes
I'm happy to generate a PR if you like, but since you've changed quite a lot since I cl…