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## Introduced in R 4.2
* [ ] affine transformations
* [ ] compositing operators
* [ ] luminance masks
* [ ] stroking and filling paths
## Introduced in R 4.3
* [ ] glyphs
In a [{vdiffr}…
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### Describe the bug
When using Graphics.RenderToTexture() to render a SceneCamera with antiAliasing set to false, and a RenderTarget (Texture) with MSAA set to MultisampleAmount.MultisampleNone, it …
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### Is your feature request related to a problem? Please describe.
_No response_
### Describe the solution you'd like
It would be nice if the engine also supported HDR.
This would make the lights …
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_Is it a private platform, and a platform specific issue? (i.e. would it break your NDA?)
Then please report your issue in the corresponding extension repository!_
**Describe the bug (REQUIRED)**
…
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### Description of the issue
The game crashes after running for a while
### Reproduction steps
Play this game for 1 to 2 hours
### Log file
...
01:54:20.420 |S| HLE.OsThread.47 Service…
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With the introduction of the GIF image decoder and animation support (#40) contributed by @ndsl7109256, it is now time to move forward with implementing [TinyVG](https://tinyvg.tech/) -- a compact vec…
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### Describe your bug here. If you are modding, try testing your bug in a clean version of the engine instead. Also, if you're using an older version of JSE, please try the latest version/action build…
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Hey Eric. Great product! I've been working space simulation a long time and very impressed with what you have with 42, especially for the size of the code base. I'm actually interested in the possi…
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Is it possible/trivial to add a new graphics engine without recompiling the whole library? I'm kind of stuck as to what methods the "graphics" is expected to have as there's no base class that I can s…
Paril updated
6 years ago