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**Hi!**
_Before we start, I want to clarify that I’m not using SDRAM and that I only want to activate a single effect._
I’m facing an issue with the SMD version of the pedal. Indeed, when I stri…
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Create directory structure
```
firmware
firmware/arduino
firmware/eurorack-blocks
hardware
hardware/guitar-pedal (?)
images
```
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GitLab
## Summary
self-explanatory
I know there exists a build of bemanitools (may be older) that can boot DMandGF XG-XG3, but IO doesn't work. May be worth digging up that source and adding in…
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In your cover page you mention:
> If you are going to inject any GUITAR amplifier effect into any BASS pedal firmware, then you should inject the file "CMN_DRV.ZDL" too!
Can you please explain w…
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Do you know the work of Robin Davies? ([GitHub - rerdavies/pipedal: Guitar Effect Pedal for Raspberry Pi 4, with a web interface designed specifically for phones. 5](https://github.com/rerdavies/piped…
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Fight me:
> Programming with a [tracing JIT](https://en.wikipedia.org/wiki/Tracing_just-in-time_compilation) is just like playing guitar with a looper pedal.
First check out this (amazing) [guit…
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snowfall~: phasor-driven particle
stash~: store and recall audio signal values
subdiv~: integer subdivision of a phasor
swing~: subdivide a phasor
twist~: non-linearize incoming ramps
updown~: Tr…
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Adding an element "effect" or "audio effect" would enable sound changes to be captured in the score. Guitar players use guitar pedals to change the sound throughout the performance. An element to capt…
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The current Guitar Hero Guitar implementation covers the drum set partly. However it seems the Bass pedal and some other features are not working.
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I made a Procjam entry that generates guitar pedal graphics and marketing copy. Might as well collect them into a nice catalog. :-)
https://irskep.itch.io/steves-pedal-shop
# Done! [Download](ht…