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It would be nice to have support for GURPS
I've had a stab at writing a module. It currently handles rolls against attributes, skills, spells, melee and ranged weapon attacks. Useful enough for me …
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### Discord Username
BoloMk33
### System
https://github.com/crnormand/gurps
### Notes on the Support
_No response_
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I thought it'd be a smart idea to include some kind of Modifier tray or bucket (like the GURPS Foundry System) to add modifiers to OCV, DCV, and such based on maneuvers, environment, conditions etc. G…
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Original issue reported on code.google.com by `shooshpa...@gmail.com` on 30 Nov 2009 at 3:57
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# **https://github.com/crnormand/gurps**
If you are lost, you can take a look at the other system definitions:
Fill in the following information:
```js
{
"VERSION": "1.0.0",
//…
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Doesn't play with v12 and manually installing it reports it to Foundry as unsupported (in red). Unsupported modules can't be loaded into worlds.
I realize this is community supported - any idea…
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Using your command...
/r 3d6
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In my system (GURPS), the default character sheet opens in PopOut! to the entire width of the monitor. See the attached photo.
![image](https://github.com/League-of-Foundry-Developers/fvtt-module-p…
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Would like to chime in that GURPS system to be supported. Thanks!
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Example provided from the GURPS Discord by SavageGM was "character casts Blur for a-5 to be hit and then on success of the spell the macro would automatically put a "-5 Blur" into the Effects Modifier…